Daniel is a level designer at the Independent Game Studio, Top Floor Studios. He currently works in VR, and is passionate about narrative design and furthering games education.
A reflective look on Battlefront II's tumultuous launch and what impact this will have (if any) on game monetization in the future.
A review of some of the stand-out titles from the annual indie game showcase in San Francisco held by DoubleFine and iam8Bit. Including Untitled Goose Game and UFO 50.