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Daniel Helbig's Blog   Expert Blogs


Expert Blogs

Posted by Daniel Helbig on Wed, 28 Jan 2015 02:07:00 EST in Business/Marketing, Design, Indie
For this years GGJ15 I created a user-generated interactive chain story called ESCALATE! - a game for which development I had to sail far out of my normal comfort zone.

Posted by Daniel Helbig on Mon, 21 Jul 2014 11:11:00 EDT in Business/Marketing, Production, Console/PC, Indie, Smartphone/Tablet
Some personal thoughts on good game ideas and things to avoid when choosing a new game project as an indie game developer.

Posted by Daniel Helbig on Wed, 04 Jun 2014 10:02:00 EDT in Business/Marketing, Production, Indie, Smartphone/Tablet
May 1st we released our first game “... and then it rained” for iOS. The following month was a big but bitter-sweet success story with some hard but valuable insights on the way.

Posted by Daniel Helbig on Sun, 05 Jul 2009 04:32:00 EDT in Design
Hi and welcome to the second part of “Weapon Balancing based on on Gameplay Situations” series.

Posted by Daniel Helbig on Sun, 28 Jun 2009 03:24:00 EDT in Design
This is going to be the first post in a longer series of articles I want to write about the balancing of weapons in shooters via gameplay situations.

Daniel Helbig's Comments

Comment In: [Blog - 04/28/2016 - 09:42]

Hey Neil, played dead frontier ...

Hey Neil, played dead frontier years ago and always thought it has an enormous potential. Good to see that you 're doing well and sharing that success with other developers. Good luck with March of the living and your own game

Comment In: [News - 03/02/2015 - 05:13]

pocketgamer more or less the ...

pocketgamer more or less the same numbers. r n r n r n r nIts roughly 1500 apps per day with a third or fourth being games, depending on the month.

Comment In: [News - 01/28/2015 - 04:01]

Thanks Michael. Helix is one ...

Thanks Michael. Helix is one of the games I really envy as a game designer because the controls and also every other part of the game are just extremely well done Good luck for your future projects

Comment In: [Blog - 07/21/2014 - 11:11]

Hey Christian, thanks for the ...

Hey Christian, thanks for the nice reply. It sounds like a good idea to share ones concept early one, maybe I try it with the next game. Good luck with FreudBot

Comment In: [Blog - 06/04/2014 - 10:02]

Hey, very glad that the ...

Hey, very glad that the article is of interest to you To be honest I don 't know if we can replicate the success. And the main reason for that is that we probably won 't replicate the game, so there is no recipe to follow. Theoretically our next game ...

Comment In: [Feature - 07/30/2009 - 03:32]

Hi, I wrote a blog ...

Hi, I wrote a blog post about the reasons I believe a Wiki makes more sense for a GDD. I would highly appreciate it if you could tell me your opinion about it. Word Lets bury the dead 20 Reasons why you should write your GDD in a Wiki.php