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July 12, 2020
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Daniel Sadowski's Blog



Hello everyone!

I am a music composer for video games and other visual media such as Film. I grew up as a hardcore gamer. I've been in the games industry since around 2005, when I did my first recognizable music composing gig for a game called RoboBlitz, which was one of the first XBOX Live Arcade Games.

Since that time, I have worked on many games spanning all of the formats such as PC, Mobile, XBOX ONE, Wii, Wii U, PS4, VR and anywhere else games have appeared.

I grew up playing games since the days of Intellivision and Atari, all the way up to the modern consoles and VR, and so I've seen a lot of the games industry, and I have seen it go through it's crazy ups and downs and changes. It is a very dynamic industry, and it sure isn't boring. At the same time, I feel that a lot of music composers can sometimes be tucked away in their studios, and become somewhat isolated, because of the nature of our work, we are at our keyboard and music workstation for lots of hours, so it always feels good to get our voice out there. I use social media like Facebook to talk about music sometimes, but I figured giving this Blog a shot. I hope that I can contribute to anyone out there who loves games and music and is also just interested in what I do. I am going to try to talk about things that mean a lot to me and what I have come to find as a composer and gamer in games and visual media. There is a lot of information out there about what composers do, and there are so many amazing composers who talk a lot about what they do, so I will try my hardest to put stuff up that can perhaps be unique and only from my perspective. I hope you enjoy it!.


Here is my intro as far as some of the recognizable titles I have worked on and other information about me. It's the intro from my website which is at Feel free to check it out and ask me any questions if you have any. Thank you. - Daniel Sadowski



Bio / Intro:

Daniel is known for composing the music scores for video games such as Dota 2, Heroes of Skyrealm, Counter-Strike: Global Offensive, Man of Steel, Crimson Saga: Dragonore, A Boy and His Blob, Megamind, Pac-Man, City of Steam, Stasis, Gratuitous Space Battles 1 and 2, Dusty Revenge, How To Survive, and many more titles. Daniel also works within Film and TV and has composed for unique projects such as Awaken, the multiple Award Winning short film, the new IMAX Film, 'Volcanoes: The Fires of Creation' and the feature film, 'The Cure' from David Gould Studios. Whether it’s working with a full size orchestra and choir, or writing a synthesized score, Daniel truly appreciates the unique challenges of composing for each project. Daniel has received multiple awards and nominations including the "GDC Excellence in Audio Award" and the "Action On Film International Film Festival Award Nomination" for best Soundtrack. Daniel is a voting member of the Recording Academy (Grammy Awards). Some of his clients include Lionsgate, Valve Software, Yoozoo Games, Mechanist Games, DreamWorks, nDreams, Warner Brothers, Namco Bandai, Falcon's Treehouse, Neo-Pangea, Positech Games, Square Enix, Atari, THQ, Paw Print Games, UPS, Sony, 2K Games, Wayforward, 505 Games, Big Ben Interactive, Neopica, Naked Sky Entertainment, David Gould Film Studios, The Dubai International Film Festival, Iron Galaxy Studios and more.



Member Blogs

Posted by Daniel Sadowski on Thu, 26 Oct 2017 01:10:00 EDT in Audio, Production, Console/PC, Indie
Having Your Own Musical Voice - Creating a Concept within that Voice" In this blog, I talk about the music that I did for Dota 2 called "Heroes Within," and how important it was to trust my own voice while writing the music score.