Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
June 20, 2019
arrowPress Releases
If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Daniel Vavra's Blog   Expert Blogs

 

Creative Director at Warhorse Studios, currently developing an openworld RPG.

Former Director and Design Lead on Mafia, Designer and Screenwriter on Mafia II. Experience 10+ years starting as a 2D artist on 16bit computers. Nominated for Game Developers Choice Awards Excellence in Writing for Mafia. Mafia won Game of the Year and Best Screenplay awards in many countries. Dan’s games sold more than 6 million units combined. He also participated on Hidden and Dangerous and other projects.

 

Expert Blogs

Posted by Daniel Vavra on Wed, 22 Jul 2015 12:43:00 EDT in Design
Diversity in games is currently one of the most discussed topics. There was a lot of criticism of games and game developers and the consensus seems to be, that games are not diverse and inclusive enough. Is it really that bad? Lets have a look...


Posted by Daniel Vavra on Wed, 02 Apr 2014 07:47:00 EDT in Business/Marketing, Production, Console/PC, Indie
Its over a month since our Kickstarter campaign ended and weve been keeping a bit quiet. Everyone is probably curious what were up to now. So here I am to tell you what our plans are for the upcoming months.


Posted by Daniel Vavra on Fri, 24 Jan 2014 01:33:00 EST in Business/Marketing, Production, Console/PC, Indie
In this update we would like to share some background about how and why we turned to Kickstarter with our RPG.


Posted by Daniel Vavra on Wed, 18 Dec 2013 05:03:00 EST in Business/Marketing, Production, Console/PC, Indie
Negotiating a deal with publisher is a long-winded process and always takes more time than you think it will. Let me take you along for this journey.


Posted by Daniel Vavra on Fri, 22 Nov 2013 06:30:00 EST in Business/Marketing, Production, Console/PC, Indie
Ever wanted to know how does pitching the game to major publishers work? Let me take you through our three week trip around the world, where we pitched our open world RPG game to 15 big name publishers.