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Daniel West's Blog


I'm Daniel West, developer of the recently released indie game Airscape: The Fall of Gravity

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Posted by Daniel West on Tue, 08 Sep 2015 01:23:00 EDT in Business/Marketing, Console/PC, Serious, Indie
An analysis of the total commercial failure of our indie game, 'Airscape: The Fall of Gravity'. I show that making a good game with good marketing is no longer enough to achieve success in the PC indie game market.

Daniel West's Comments

Comment In: [Blog - 09/17/2015 - 02:04]

Great article. I wish I ...

Great article. I wish I had this resource when I was starting out.

Comment In: [Blog - 09/08/2015 - 01:23]

Yep, I 'm sure that ...

Yep, I 'm sure that contributed to the failure I 'm not sure how big a contributor it was though. I feel like if I 'd gone with much easier difficulty, or more 'hardcore ' graphics the result still would have been the same.