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September 28, 2021
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Daniele Mascagna's Blog


Game & Level Designer

I worked as Lead Designer on Die Young (PC/Steam, 2019), an open-world, first-person action/adventure game.

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Posted by Daniele Mascagna on Tue, 27 Oct 2020 07:17:00 EDT in Design, Console/PC, Indie
The article describes the process that guided me in designing the levels of DY: Prologue, and my attempt to translate a three-act story structure into level design. It covers a tutorial level (Act 1), a multi-path level (Act 2), and a boss arena (Act 3).