Currently working on creating assets, environments and learning pretty much everything that I can; that is connected with it. Creating environments in a simple but effective way has been my favorite workflow so far, but I am searching for new and innovative ways to boost workflows each and every day.
You can see some of the work I have been making in the past years on: http://www.dannyart.nl
This blog shows my past in environment art and why I find it important to educate starting environment artists and students from the start on. This to make them excited about new software and programs, but also to bridge the gap of the unknown.
Working within the team that developing a game, not from an office, but from all over the globe, has its learning opportunities and advantages. Here is the story about the journey so far in creating Black Matter’s upcoming title “Hell Let Loose”.