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July 20, 2019
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Darren Tomlyn's Comments

Comment In: [Blog - 09/06/2013 - 09:59]

There are two main types ...

There are two main types of randomness and luck that can be found and used within games, and recognising and understanding such differences should be part of the basic knowledge every game designer must have - since it 's part and parcel of what games are in the first place. ...

Comment In: [Blog - 09/05/2013 - 06:05]

Game theory is a little ...

Game theory is a little more specific than just modelling interactive behaviour. Game theory is: r n r nThe mathematical study and modelling of competitive behaviour. r n r nAs such, the label 'game theory ' is a complete misnomer - it 's competition theory, in reality, which is why ...

Comment In: [Blog - 08/09/2013 - 03:00]

This is an area in ...

This is an area in which the 'bigger picture ' is required for everything to be recognised and understood in its full and proper context. r n r nSince we 've never had such a thing, however, a lot of the underlying problems just cause people to go round in ...

Comment In: [Blog - 08/01/2013 - 06:02]

The main limitation I see ...

The main limitation I see holding RPG 's back in general, let alone MMORPG 's, is the underlying systems and mechanics that haven 't really evolved or changed that much. r n r nYou want more user-created/usable content in a game that impacts and/or forms part of the gameplay - ...

Comment In: [Blog - 07/30/2013 - 02:06]

Hi. I really should just ...

Hi. I really should just stop posting here until I 've finished what I 'm working on, On The Functionality And Identity Of Language , for a friend involved in linguistics at Cambridge University, but I see posts like this and have to say something... r n r nWarning - ...

Comment In: [Blog - 07/30/2013 - 09:10]

There 's a difference between ...

There 's a difference between writing a story, and being told a story - games are DEFINED as and by the former, not the latter - or at least they should be and hopefully will be once I 've finally finished with everything I 've started with atm.. r n ...

Comment In: [Blog - 07/28/2013 - 03:22]

Calling every piece of software ...

Calling every piece of software that isn 't productive a 'game ' is currently a problem. r n r nThere are a few words we can use to describe different and similar things/activities/behaviour: r n r nGame, art, puzzle, competition, work and play/tool and toy. r n r nUnfortunately, because ...

Comment In: [Blog - 07/20/2013 - 08:10]

What you have recognised, though ...

What you have recognised, though how specifically, I do not know , is that game and art are two different things, that just happen to be compatible. r n r nArt represents the process of creation itself, though from a more specific perspective - everything we create tells a story ...

Comment In: [Blog - 07/08/2013 - 09:48]

One problem with the computer ...

One problem with the computer games industry, is that everyone knows what computer games are, and can come up with new ideas for what can happen and how they function, but because the development side is not completely mature, there 's often no reasonable way such ideas and functionality will ...

Comment In: [Blog - 07/03/2013 - 02:00]

I wish I could give ...

I wish I could give you a really long, informative reply to this, but I 'm not really in a position to fully back it up - all of which is exactly what my blog is for and about. r n r nThe fact that I 'm having to start ...

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