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September 22, 2020
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Dave Beaudoin's Blog


Currently employed as an IT manager in charge of software and system deployment as well as campus printing and software licensing services. I'm working on my MA in telecommunication and information systems policy and have a MA level certification in Serious Game design from Michigan State University.

I am also currently involved with an project to rapidly prototype and produce simple, web-based, flash games with some other MSU Alumni.

Visit my personal site for more information on my specific projects and to read other work I've written as it pertains to games, social media, and telecommunications policy and theory.


Member Blogs

Posted by Dave Beaudoin on Thu, 11 Mar 2010 02:28:00 EST in Design
The theories behind the formation and access of memories can be leveraged as part of the game designer's toolkit to make more memorable, emotionally intense games.

Posted by Dave Beaudoin on Mon, 15 Feb 2010 11:24:00 EST in Design
Last week I discussed the meta games that designers play against the intended player when designing a game. In this article I'll use a specific example to highlight some of the ways to leverage meta-game mechanics to deepen an existing game.

Posted by Dave Beaudoin on Mon, 08 Feb 2010 11:19:00 EST in Design
In this, the first half of a longer post, I am going to discuss the game that designers play against their target audience. Understanding this game allows us to apply design principals thoughtfully across game genres.

Posted by Dave Beaudoin on Mon, 11 Jan 2010 10:13:00 EST in Production
I am a huge fan of Antiques Roadshow. As a fan I can't help but notice the huge hole in the market into which a licensed Antiques Roadshow game would fit perfectly. The following is my open letter, to the executive producer of the show, Marsha Bemko.

Posted by Dave Beaudoin on Mon, 20 Apr 2009 03:19:00 EDT in Design, Production
A recent re-imagining of The Who's Tommy which replaced traditional pinball with Wii Pinball left a sour taste in my mouth and got me thinking about the implications of video games as major players in the entertainment industry.

Posted by Dave Beaudoin on Mon, 30 Mar 2009 09:21:00 EDT in
Being my first post to this forum, herein I will detail the aspects of game design that I'll be discussing on a (semi) regular basis.

Dave Beaudoin's Comments

Comment In: [Feature - 05/03/2013 - 04:00]

Thanks for the great article. ...

Thanks for the great article. DDP looks like a good way to merge the creative pursuit of design with a solid accountability matrix and planning method. r n r nI 'm sure it could be an article in itself, but could you speak to the issues of bridging the gaps ...

Comment In: [News - 10/12/2011 - 01:06]

Great insights I always try ...

Great insights I always try to approach management tasks from the perspective of being a force multiplier. If I'm doing my job, my staff is better positioned to succeed. The hard part is divesting yourself from a technical background and the tendencies inherent in that origin, but it really is ...

Comment In: [Feature - 06/29/2011 - 04:50]

Great article Timothy The current ...

Great article Timothy The current situation in Michigan is pretty terrible with respect to the entertainment tax breaks in general. Even the movie industry breaks are written in such a way as to encourage one-time spending in the state, not as establishing a film industry here. It's the same holistic ...

Comment In: [News - 02/18/2011 - 07:36]

Honestly this isn't going to ...

Honestly this isn't going to have that big of an impact on bringing actual jobs to Michigan. The law, as it stood was severely limited in terms of supporting anything other than a film production done wholly in the state of Michigan. Many independent developers were having all sorts of ...

Comment In: [Blog - 02/22/2010 - 07:55]

I think that Mike has ...

I think that Mike has hit it on the head. There are very few examples of religion vocation think Muslim Rap, Christian Television, etc that are as good as the thing it is based on. There are tons of examples in the music industry where a religious band Christian, Muslim, ...

Comment In: [Blog - 02/15/2010 - 11:24]

Jean-Michel: Thanks for the feedback. ...

Jean-Michel: Thanks for the feedback. I assume that most of the people reading this already are fully aware of how simple game mechanics can deepen a game experience, but I thought this could and has so far generate some interesting discourse. raigan: I agree that a luck heavy game can ...