Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
March 19, 2019
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Dave Heironymus's Blog   Expert Blogs


I'm currently the Lead Gameplay Programmer at Team Bondi, developers of L.A. Noire.


Expert Blogs

Posted by Dave Heironymus on Tue, 12 Jul 2011 08:07:00 EDT in Production, Serious
While everyone agrees that L.A. Noire took a long time to complete and that crunching sucks, an overly negative view of Team Bondi and L.A. Noire's development has been put forward by anonymous ex-employees. Here's my side of the story.