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October 23, 2017
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David Amador's Member Blogs

Posted by David Amador on Fri, 24 Jun 2011 07:01:00 EDT in Business/Marketing, Console/PC, Smartphone/Tablet
Around 11 months ago I registered my App Store developer account. The idea...put Vizati on the iPhone. I've never worked with Mac's before, didn't even have an iPhone/iPod or whatever.

Posted by David Amador on Sun, 05 Jun 2011 07:01:00 EDT in Business/Marketing, Indie
Is it possible for other non "Humble Bundle" packs to have some success? Or are the rest of them bounded to fail?

Posted by David Amador on Fri, 13 May 2011 03:47:00 EDT in Programming, Indie
A large percentage of the indie developers have to work on their project at night and/or weekends. In order to pay the bills they have to maintain a day job. There’s no shame in that.

Posted by David Amador on Sat, 07 May 2011 03:07:00 EDT in Business/Marketing, Console/PC, Indie, Smartphone/Tablet
This has been discussed on thousands of forums and people way smarter than me have given reasons why selling games at $0.99 on the App Store is the future and others why it will hurt gaming and developers. I giving my opinion anyway

Posted by David Amador on Fri, 11 Mar 2011 06:13:00 EST in Programming
We launched Vizati on June 6th 2010 for PC and got some very positive reviews, being its freshness, graphics and music the most acclaimed features. Right away we realized that it was a perfect game to iOS devices.

Posted by David Amador on Thu, 10 Mar 2011 06:16:00 EST in Programming
I follow a couple of dev blogs, some are game developers, others make websites or software. In the last couple of months I've been reading a lot of them complaining about lack of motivation to develop their idea of the lack of motivation for development

Posted by David Amador on Fri, 18 Feb 2011 02:18:00 EST in Programming
Something that has always been scary (well, it' still is) before launching Vizati has always been tech support. No matter how much you tested your game, it's bound to have bugs. Also what I've realized is that I don't spend enough time testing the game...

Posted by David Amador on Sun, 07 Nov 2010 02:01:00 EST in Business/Marketing
It was with great sadness that I saw what the latest update to the Xbox360 dashboard did to Xbox Indie Games. XBLIG is now on the “Speciality Shops”, right next to Avatar Marketplace, not even worthy of being the Games section.

[Previous David Amador Blogs]