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January 24, 2019
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David Bailly's Blog

 

Game designer at the Belgian studio Fishing Cactus, I was game and level designer on the adventure typing game Epistory and its spiritual sequel Nanotale. I also worked on the level design of the puzzle games Shift Quantum and Algo Bot.

More articles about the design of those projects can be found on my personal website.

 

Member Blogs

Posted by David Bailly on Fri, 11 Jan 2019 10:34:00 EST in Design, Indie
How we keep an archive of decision-making within the design docs with the help of a few emoticons.



David Bailly's Comments

Comment In: [Blog - 01/11/2019 - 10:34]

Thank you r nI 'd ...

Thank you r nI 'd be curious to hear your feedback and use cases if you really use it.