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August 5, 2021
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David Craddock's Blog


I write books about the games industry - its history, its culture, its people, and of course, the games. Check them out at,, and @davidlcraddock on Twitter.


Member Blogs

Posted by David Craddock on Thu, 13 Aug 2020 10:23:00 EDT in Design, Console/PC
John "Saibot" Tobias talks to Arcade Perfect author David L. Craddock about creating the lore and visual style that defined early entries in the Mortal Kombat franchise.

Posted by David Craddock on Mon, 13 Apr 2020 11:26:00 EDT in Audio, Design, Programming, Production, Art, Console/PC
Fresh off of WarCraft, Blizzard Entertainment's developers sought to prove their success wasn't a fluke, and designed one of the most influential and critically acclaimed strategy titles of all time.

Posted by David Craddock on Fri, 20 Mar 2020 05:28:00 EDT in Design, Console/PC
1UPs floating in midair? Bright, colorful weapons and ammo boxes? To evolve on Doom 2016's formula, id Software's developers fully embrace the medium of video games for Doom Eternal.

Posted by David Craddock on Mon, 09 Dec 2019 11:16:00 EST in Audio, Design, Console/PC
Diablo 2's audio team reflects on what the game's soundscape brought to Blizzard North's legendary sequel.

Posted by David Craddock on Fri, 13 Sep 2019 11:33:00 EDT
In an interview published in Arcade Perfect: How Pac-Man, Mortal Kombat, and Other Coin-Op Classics Invaded the Living Room, legendary designer Ed Logg reflects on two of his biggest hits.

Posted by David Craddock on Thu, 18 Oct 2018 12:20:00 EDT in Design, Programming, Art, Console/PC, Indie
In the third and final batch of exclusive material from David L. Craddock's "Shovel Knight" published by Boss Fight Books, the author discusses how developer Yacht Club Games designed Shovel Knight's Tinker Knight boss battle.

David Craddock's Comments

Comment In: [Blog - 10/30/2015 - 12:43]

I agree, John. If you ...

I agree, John. If you 're interested, this week 's chapter gets into the meat of GK2 's production: acting, blue screen, wolves on the set--everything but the kitchen sink It was rendered in post.

Comment In: [Blog - 08/10/2015 - 01:21]

I think you could make ...

I think you could make that case, Felipe. Though I didn 't cover any of the PLATO RPGs in Dungeon Hacks. I tried to limit the scope to the who 's-who of the genre, the games that got their fingerprints all over the genre 's DNA. Chapter 1 covers Beneath ...

Comment In: [Blog - 10/30/2013 - 10:52]

I hope you enjoy it, ...

I hope you enjoy it, Peter It 's the first in a trilogy, so there 's plenty more information and stories coming down the road.