David Craddock's Blog
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Diablo 2's audio team reflects on what the game's soundscape brought to Blizzard North's legendary sequel.
In an interview published in Arcade Perfect: How Pac-Man, Mortal Kombat, and Other Coin-Op Classics Invaded the Living Room, legendary designer Ed Logg reflects on two of his biggest hits.
In the third and final batch of exclusive material from David L. Craddock's "Shovel Knight" published by Boss Fight Books, the author discusses how developer Yacht Club Games designed Shovel Knight's Tinker Knight boss battle.
In another batch of stories from David L. Craddock's "Shovel Knight" published by Boss Fight Books, the author discusses how developer Yacht Club Games designed Shovel Knight's Specter Knight, Plague Knight, and Propeller Knight boss battles.
In exclusive material from David L. Craddock's "Shovel Knight" published by Boss Fight Books, the author discusses how developer Yacht Club Games designed Shovel Knight's Baz, King Knight, and Mole Knight boss battles.
Tim Cain, Brian Fargo, and other Interplay developers reveal the origins of Fallout's S.P.E.C.I.A.L. attribute system in an excerpt from "Beneath a Starless Sky."
David Craddock's Comments
Comment In:
[Blog - 10/30/2015 - 12:43]
I agree, John. If you ...
I agree, John. If you 're interested, this week 's chapter gets into the meat of GK2 's production: acting, blue screen, wolves on the set--everything but the kitchen sink It was rendered in post.
Comment In:
[Blog - 08/10/2015 - 01:21]
I think you could make ...
I think you could make that case, Felipe. Though I didn 't cover any of the PLATO RPGs in Dungeon Hacks. I tried to limit the scope to the who 's-who of the genre, the games that got their fingerprints all over the genre 's DNA. Chapter 1 covers Beneath ...
Comment In:
[Blog - 10/30/2013 - 10:52]
I hope you enjoy it, ...
I hope you enjoy it, Peter It 's the first in a trilogy, so there 's plenty more information and stories coming down the road.