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July 24, 2019
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David Craddock's Member Blogs

Erich Schaefer and Travis Baldree reveal the tricks they used to make Rebel Galaxy appear larger than it really is, and discuss their reasoning for developing a traditional product in space choked with microtransactions and free-to-play games.


Posted by David Craddock on Thu, 17 Dec 2015 01:27:00 EST in Audio, Design, Programming, Production, Art, Console/PC, Indie
Double Damage Games co-founders Erich Schaefer and Travis Baldree employ an off-the-cuff style to create the look and feel of Rebel Galaxy’s ships, combat, and grungy, space-cowboy setting.


Posted by David Craddock on Mon, 30 Nov 2015 03:20:00 EST in Design, Programming, Console/PC, Indie
Navigating a series of professional peaks and valleys, Erich Schaefer and Travis Baldree consider leaving Runic Games to form a new development studio. Their team: just the two of them.


Posted by David Craddock on Wed, 04 Nov 2015 08:58:00 EST in Design, Programming, Console/PC
NES ROM hacker "infinity" talks about how he got started in the hacking space, the tools he uses in his work, and his most popular game -- Mega Man Ultra, a total makeover of Capcom’s Mega Man 2


Posted by David Craddock on Fri, 30 Oct 2015 12:43:00 EDT in Design, Production, Console/PC
Following the critical and commercial success of Gabriel Knight: Sins of the Fathers, Jane Jensen pens a sequel that sees her “shadow hunter” chase werewolves and tap into his carnal side, all under the bright lights of Hollywood.


Posted by David Craddock on Wed, 28 Oct 2015 03:19:00 EDT in Design, Console/PC
Fresh off her co-directing debut on King's Quest 6, Jane Jensen laid the groundwork for a more mature adventure game and adventure-game hero.


Posted by David Craddock on Wed, 28 Oct 2015 03:19:00 EDT in Design, Console/PC
Novelist S. D. Perry discusses her Resident Evil books, writing, and the trials and tribulations of adapting interactive screens to static pages of text.


Posted by David Craddock on Mon, 10 Aug 2015 01:21:00 EDT in Design, Programming, Console/PC, Indie
In Chapter 5 of "Dungeon Hacks: How NetHack, Angband, and Other Roguelikes Changed the Course of Video Games," author David L. Craddock explores the unique classroom culture that gave rise to Hack.


Posted by David Craddock on Wed, 06 May 2015 02:43:00 EDT in Design, Console/PC, Indie, Smartphone/Tablet
Based on interviews with the developers, "Anything But Sports" is the story of two men working in the shadow of the big-budget video-game industry to create a unique experience that flies in the face of popular opinion and bottom lines.


Posted by David Craddock on Wed, 04 Mar 2015 06:27:00 EST in Design, Indie
Author David L. Craddock presents an excerpt from "Angels, Devils, and Boomsticks," the first story to be serialized in Episodic Content, a new serial webzine that publishes stories about the making of games and those who make them.


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