Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
June 20, 2021
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

David Ferriz's Blog

 

Co-founder, Game Designer and Graphic Artist at DevilishGames - Spherical Pixel, a company located in Alicante with more than 20 years of experience in the creation of games for different platforms. The business has created more than 150 video games winning over more than a 100 million players from all over the world.

Actually, the company has two different lines of business. On one hand, educational and advertising games developed on demand through the brand Spherical Pixel and, on the other hand, indie games developed under the umbrella of the brand DevilishGames and published through digital platforms such as Google Play, App Store, Steam, Nintendo eShop, PlayStation Store or Microsoft Store.

Twitter: @davidferriz

 

Member Blogs

Posted by David Ferriz on Wed, 15 Jul 2020 10:10:00 EDT in Business/Marketing, Console/PC, Indie
With a little luck, patience, and work, you will find the ideal partner to launch your game to the market. Below, I am leaving a list of 80 publishers of video games for PC and Consoles in no particular order.


Posted by David Ferriz on Thu, 13 Sep 2018 10:31:00 EDT in Design, Production, Art, Console/PC, Indie
I have never considered financial limitations as a restraint for creativity, but as an entry point to set up criteria to start working with.


Posted by David Ferriz on Fri, 25 Nov 2016 11:48:00 EST in Art, Indie
There’s a lot of people who think a retro game is synonimous with pixel art. This is a very usual association I don’t agree much because I don’t think that size of the pixels or the number of colours define how much retro a game is.


Posted by David Ferriz on Fri, 11 Nov 2016 09:42:00 EST in Design, Art, Console/PC, Indie
To design such a large number of rooms may seem a heavy task (and it is) but thanks to that work we can empathize with the user at every single room.


Posted by David Ferriz on Wed, 02 Nov 2016 06:22:00 EDT in Business/Marketing, Design, Console/PC, Indie
How we approached King Lucas to get that retro feeling.


Posted by David Ferriz on Wed, 19 Oct 2016 09:55:00 EDT in Business/Marketing, Design, Console/PC, Indie
After almost 4 years of development, we’re ready to say that the launching of our most ambitious indie game is really, really close. Today I would like to tell you how King Lucas project was born almost four years ago.