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September 22, 2018
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David Nadaski's Blog

 

CTR (Chief Tyrannosaurus Rex) of Glass Beaver Studios, currently working on HORU, a real-time strategy game where you build entire battlefields using ready-made, highly detailed battle tiles.

 

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Posted by David Nadaski on Mon, 12 Mar 2018 10:12:00 EDT in Programming
Create a robust cover system in Unreal Engine 4 (UE4) that updates itself at real-time, responds to dynamic changes in the environment, uses multi-threading to parallelize computation and octrees to store data. Works with any kind of game.



David Nadaski's Comments

Comment In: [Blog - 06/29/2018 - 09:57]

Great article, thanks for summarizing ...

Great article, thanks for summarizing most of the different options out there. r n r nOne comment on HankNPlan: it does have an overview feature called metrics, where it gives you a breakdown of number of tasks per category, days per category as well as an overall summary on how ...

Comment In: [Blog - 07/10/2015 - 02:51]

Great article, shame I 've ...

Great article, shame I 've only just discovered it. Do you have any pointers on where to start implementing those depth priority groups that were available in UE3 I 'd need them to make certain opaque objects always render in front of everything else. AFAIK it 's only possible w/ ...