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July 12, 2020
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David Paris's Blog   Expert Blogs


David is a Producer/Programmer/Designer that has been making games since the dawn of time. He originally did mainstream application and OS dev work in respectable society during the day to cover these aberrations, but eventually decided working two full time+ jobs made it tough to see his wife and kids. Abandoning his disguise, he now does game making as his primary career.

David has been involved in a wide range of projects, including building the world's first subscription based internet MOG (Valhalla), extensive military simulation AI, several MMOs (Pirates Online, Toontown, etc..), and a boatload of standalone games.

He is currently adventuring in Europe, with an initial stint at Black Forest Games in Germany, and now headed over to the UK to do AI work for Splash Damage.  He has also done freelance design and process consultation, so feel free to message him if you need a hand.


Expert Blogs

Posted by David Paris on Mon, 19 May 2014 01:03:00 EDT in Business/Marketing, Production, Console/PC
From where Dieselstormers was envisioned to where it stands today is a bizarre path that reflects the trials of many small dev houses. We invite you to see how it really happened.

Posted by David Paris on Mon, 13 Jan 2014 01:45:00 EST in Programming, Console/PC
These are some quick hints to make AI construction easier and more effective.

Posted by David Paris on Wed, 10 Jul 2013 12:51:00 EDT in Business/Marketing, Console/PC
A quick look at some of the recent F2P discussion and what makes it so issueful. One thought on how that could be addressed.

David Paris's Comments

Comment In: [News - 07/03/2019 - 02:12]

1 alone was basically the ...

1 alone was basically the death knell for this game. If the only way you get cards is by buying them, then you 'd better be a game where buying it at a fixed rate gives you eventual access to all cards, otherwise playing is tying yourself to an unbounded ...

Comment In: [Blog - 02/26/2019 - 08:15]

AW apparently sold a lot ...

AW apparently sold a lot fewer copies than I realized. I always pictured this as a bedrock title for their systems, when actually the Days of Ruin sales were significantly uninspiring. I guess that explains why we haven 't seen another AW title since then. That 's a shame, since ...

Comment In: [News - 02/15/2019 - 01:49]

Most of the fear-mongering here ...

Most of the fear-mongering here has very little to do with what unions are about, and nothing to do with what unionization within the game industry is likely to address. r n r nI suspect you 'd find a proper union focused on things like: r n r n- Consistent ...

Comment In: [News - 01/04/2019 - 10:24]

These guys have just completely ...

These guys have just completely missed the boat on the opportunity to actually have their ideas be worth something and benefit from them. Nothing they have done in decades has made them anything. They 're not in any danger of actually making another real game yes, I know they claim ...

Comment In: [News - 12/07/2018 - 09:49]

The revenue split for Steam ...

The revenue split for Steam has nothing to do with provided features, and everything to do with being the dominant market presence. If anyone manages to nibble that away, they will have to come down.

Comment In: [Feature - 03/25/2010 - 04:40]

Worth the Steam purchase. It ...

Worth the Steam purchase. It is dated, but still a cool experience and deserves your time to give it a try. While it has flaws, it also provides an experience you simply will not get elsewhere. r n r n Laugh, Necropost. Oops