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September 26, 2017
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Davide Aversa's Blog

 

I'm a Ph.D. student at "La Sapienza" University of Rome and small game developer by myself. My research focus is on Artificial Intelligence and videogames. Always searching for a way to apply my academic work to real world games!

 

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Posted by Davide Aversa on Mon, 12 Jun 2017 01:07:00 EDT in Programming
In the last article we introduced a basic approach for Inventory-Aware Pathfinding, a pathfinding algorithm capable of interacting with obstacles. Here, we will improve the algorithm performance with a simple preprocessing algorithm.


Posted by Davide Aversa on Fri, 22 Apr 2016 03:29:00 EDT in Programming
Solving planning and pathfinding at the same time can save you a lot of time. It is the case of Inventory-Aware Pathfinding where we want to solve pathfinding in a map constrained by the items brought by the agent (e.g., keys to open locked doors).



Davide Aversa's Comments

Comment In: [Blog - 04/22/2016 - 03:29]

We are working on something ...

We are working on something similar. : Exploiting the hierarchy of the problem is a good way to find wich key can be safely ignored saving a lot of time . I hope to get this published soon, so I can write a new Gamasutra article on it :

Comment In: [News - 06/29/2015 - 05:43]

I really have to try ...

I really have to try this, because I 'm an Android user. But it is quite interesting, I didn 't expect such a success Maybe, as Michael said in another comments, they have built this game with only fun in mind and no I wanna make easy money .