Coding since 1993 on an Apple ][e, most of my career has been in games.
I typically end up dealing with all the junk most projects don’t think about until a week before release and they realize that not all devices act the same, and we can’t fit the game into the 100mb limit.
From humble beginnings as a shepard I rounded out my skills in application development, eventually building a business porting games from Windows to Mac the hard way. Working in mobile game development for many years with my own engine, working with Unity3d felt like coming home.
Improve your mobile games and support dynamic content without app store approvals. This series will give you a head start on making and using bundles in ways you probably didn't consider.
Developers large and small are leaving undiscovered talent on the table. Why? How do you make it work? Here are some guidelines learned from twenty years of experience on both sides of the line.
[Blog - 05/01/2015 - 08:07]
Apparently I 'm not at ...
Apparently I 'm not at journalist level where I can quote my sources. However, I can find a few journalists who do. r n r nhttp://www.newyorker.com/business/currency/the-open-office-trap r n r nhttp://www.washingtonpost.com/posteverything/wp/2014/12/30/google-got-it-wrong-the-open-office-trend-is-destroying-the-workplace/ r n r nhttp://www.forbes.com/sites/nealtaparia/2014/11/20/that-good-and-bad-of-open-offices-what-you-should-know/ r n r nhttp://www.huffingtonpost.com/2015/02/11/open-office-plan-negative n 6401242.html