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June 12, 2021
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Devin Becker's Blog

 

Devin Becker is a long time amateur game designer an programmer. Having made and sold his first game in high school made in QBasic on DOS 3.0 he learned the magic of being able to make your game designs yourself as easily as possible. Seeing the web and mobile as the future platform to play games on he moved from professional web app development into a full time career as a professional game developer.

As a veteran of many game jams and co-organizer of the long running Sacramento Game Developers meetup he is an expert in going from idea to a playable game prototype at blazing speeds in a way that's fun, not work.

During his time at Apple Support he created and taught the training course for both the iLife and iWork suite of applications, even mid-release.

He co-hosted a very popular podcast on game design, Exploring Design on Game Developers Radio and ran an online game design school, Ludology U.

He currently teaches Game Design and Development to kids and is a developer evangelist for a variety of Intel platforms. 

See more blog posts at http://gmnotes.tumblr.com

 

Member Blogs

Posted by Devin Becker on Mon, 30 Mar 2015 01:30:00 EDT in Design
In this 2 part post I'll explain how the current trends in social and mobile games have left us with a series content problem, and 10 things you can do to conquer it.


Posted by Devin Becker on Mon, 30 Mar 2015 01:30:00 EDT in Design, Smartphone/Tablet
In this 2 part post I'll explain how the current trends in social and mobile games have left us with a series content problem, and 10 things you can do to conquer it.


Posted by Devin Becker on Thu, 29 Sep 2011 07:02:00 EDT in Business/Marketing, Indie
Roger Corman was a master of making a living off low budget independent cinema and his book "How I Made A Hundred Movies In Hollywood And Never Lost A Dime" reveals a lot of good reasons why. Here's 10 lessons Indie game developers can learn from him!



Devin Becker's Comments

Comment In: [Blog - 06/03/2021 - 12:15]

If their mobile Elite Squad ...

If their mobile Elite Squad game is a lesson, it 's that they still have a lot to learn about good F2P. Ghost Recon: Phantoms however showed they had at least some smart people in Singapore.

Comment In: [Blog - 05/21/2021 - 11:13]

Great post Joris. I really ...

Great post Joris. I really appreciate the insight into the failures w/ the emphasis on why things felt wrong as that 's much more the tricky part than just having a solution idea. Do you still use Machinations to design/test these systems

Comment In: [News - 07/20/2020 - 02:30]

While this is the logical ...

While this is the logical thing to do given the launch day review bombing of LoU2, it highlights another issue: review embargos. With this new cooling off period it means launch day reviews will be limited to press who are following embargo rules which in itself sounds like a non-issue ...

Comment In: [Blog - 09/06/2019 - 12:43]

Since your article describes my ...

Since your article describes my shopping behavior to a T I spent some time thinking about the major problem: I almost never ever buy anything off my wishlist no matter how discounted or how many emails valve sends me. I realized one method that could convert my wishlisting into purchases: ...

Comment In: [News - 09/12/2019 - 04:07]

This should be a crime. ...

This should be a crime. I love synthetik and it deserves a huge audience.

Comment In: [Blog - 10/21/2015 - 01:23]

Good article, I 'm not ...

Good article, I 'm not sure I agree with everything without some level of moderation though, like reading articles. I know some people just spend all their time reading articles like this to feel productive without actually working. r n r nWe discussed the article a bit more in depth ...