Devon Wiersma is a game developer, level designer, freelance writer, student (and advocate thereof) and an all around swell fellow.
He also thinks he's funny sometimes but totally understands if you don't agree with that sentiment.
In the second dev log from the time-trial arcade game "Bea the Bullet" we look at how we failing in our early decisions helped us plot a path forward.
A postmortem on a WWII historical narrative game, discussing the importance of designing around players and their expectations.
A postmortem on a historical narrative game and why research is an integral part of the process in order to avoid misinforming your players
What does it take to create an environment that minimizes manpower needed to create it while still being varied for the player? In this dev-log I take an in-depth look at the design process behind Bea The Bullet and how we overcome some of these obstacles
An opinion piece on what makes a game bad and why as game developers we should give them more attention than they seemingly deserve.
An examination of the use of arbitration and deception in Anna: Extended Edition uses to provide a new and effective style of psychological horror.
[Blog - 10/27/2017 - 01:19]