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January 23, 2018
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Devon Wiersma's Blog


Devon Wiersma is a game developer, level designer, freelance writer, student (and advocate thereof) and an all around swell fellow.

He also thinks he's funny sometimes but totally understands if you don't agree with that sentiment.




Member Blogs

Posted by Devon Wiersma on Fri, 01 Dec 2017 10:01:00 EST in Design, Production, Indie
In the second dev log from the time-trial arcade game "Bea the Bullet" we look at how we failing in our early decisions helped us plot a path forward.

Posted by Devon Wiersma on Fri, 10 Nov 2017 09:11:00 EST in Design, Serious, Indie
A postmortem on a WWII historical narrative game, discussing the importance of designing around players and their expectations.

Posted by Devon Wiersma on Fri, 27 Oct 2017 01:19:00 EDT in Design, Production, Serious, Indie
A postmortem on a historical narrative game and why research is an integral part of the process in order to avoid misinforming your players

Posted by Devon Wiersma on Mon, 25 Sep 2017 09:19:00 EDT in Design, Indie
What does it take to create an environment that minimizes manpower needed to create it while still being varied for the player? In this dev-log I take an in-depth look at the design process behind Bea The Bullet and how we overcome some of these obstacles

Posted by Devon Wiersma on Mon, 03 Jul 2017 08:50:00 EDT in Audio, Design, Programming, Art, Console/PC, Serious, Indie, Smartphone/Tablet
An opinion piece on what makes a game bad and why as game developers we should give them more attention than they seemingly deserve.

Posted by Devon Wiersma on Wed, 03 May 2017 09:37:00 EDT in Design, Console/PC
An examination of the use of arbitration and deception in Anna: Extended Edition uses to provide a new and effective style of psychological horror.

Devon Wiersma's Comments

Comment In: [Blog - 10/27/2017 - 01:19]

Glad you enjoyed the article ...

Glad you enjoyed the article Will It was definitely a prototype I 'm hoping to build on again in the future :