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Gamasutra: The Art & Business of Making Gamesspacer
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June 15, 2021
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Dmitriy Makeyev's Blog


Since 2016, I have been creating my own children's mobile quest "Jungle Town: The birthday quest" for children from 3-4 years old, the main goals of which were teaching the child important and useful things, the development of logical thinking and motor skills, and assistance in learning about the world around them. At the initial stage, he was engaged in the selection of performers, references, approval of the concept, artwork. Prepared the terms of reference, adjusted the work of the artist and animator, participated in the digitization and artistic editing of characters, produced small animations. At this stage I am engaged in visual programming of the game in PlayMaker for Unity 3D.
Program ownership
PlayMaker for Unity 3D, Spine 2D, Adobe Premiere Pro, Adobe After Effect, Adobe Audition, Adobe Photoshop, Adobe Illustrator, Adobe Photoshop Lightroom.
 Personal qualities
Responsibility, self-exactingness, perfectionism in work, striving for self-development, sociability, openness to everything new (programs, technologies, inventions, areas of activity), creativity, work experience in different areas gives me knowledge of many creative processes from the inside.


Member Blogs

The history of our game began in 2016, I said to my wife and muse: "Honey, I want to make a game for our daughter!" She supported me.