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July 22, 2018
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Doctor Ludos's Comments

Comment In: [Blog - 04/02/2015 - 01:16]

Thanks for sharing this, the ...

Thanks for sharing this, the story behind Out There is almost as interesting as the one inside the game : r n r nWhat tools / engine did you use to build the game And how were you able to unassemble your game exe to continue working on it after ...

Comment In: [Blog - 03/20/2015 - 01:54]

Thanks so much for sharing ...

Thanks so much for sharing this - one of the best post I 've ever read And thanks also to people who shared their experiences in the comments. r n r nI 'm in my thirties and no kids yet, but we are talking about it. A part of me ...

Comment In: [News - 03/03/2015 - 07:17]

Sad to hear that... I ...

Sad to hear that... I 've seen a conference by St phane Bura and he is a very smart and inspiring guy. I hope the tech and innovation they worked on will be able to be carried on through other projects

Comment In: [Blog - 03/02/2015 - 05:17]

Excellent article r n r ...

Excellent article r n r nThanks a lot for the Puzzle Dependency Charts reference, and for your in-depth analysis of a such a classic game - great games are always the harder one to decipher to see what makes them so great :

Comment In: [Blog - 02/09/2015 - 02:28]

Excellent article - very inspirational, ...

Excellent article - very inspirational, thanks for writing it : r n r nI didn 't knew about all these background story behind Landlord 's game, very interesting. I also greatly enjoyed your Parable of the Polygons when I played it a few months ago, and I found it to ...

Comment In: [Blog - 01/07/2015 - 06:31]

Excellent, thanks for sharing especially ...

Excellent, thanks for sharing especially as very few sales figures are available for indie adventure games r n r nI notice that being featured is still the best way to get sales : r n r nRegarding press, don 't you think than even bad reviews, which bring exposures, are ...

Comment In: [Blog - 10/09/2014 - 06:04]

Besides communication, the problem is ...

Besides communication, the problem is that Adobe is also clearly dropping the development of Flash/Air/Flex co. Whether you like the tech or not, Flash IDE is still an incredible tool to create small / indie games, and the AIR tech was effective for cross-platform deployment... r n r nBut with ...

Comment In: [Blog - 10/08/2014 - 01:34]

Very interesting, thanks for sharing ...

Very interesting, thanks for sharing this r n r nJust out of curiosity, what do you use to track down the spread of a single tweet r n r nAnd I guess that the conclusion of your article is that the key to twitter exposure is to have someone with ...

Comment In: [Blog - 09/11/2014 - 07:48]

Another way to look at ...

Another way to look at the problem is that you 're not spending most of your lifetime doing something you actually love - yes it 's not longer a hobby, so you have deadline, pressure, and tedious task to do sometimes, but, overall, don 't you feel working in games ...

Comment In: [News - 09/12/2014 - 05:33]

Sad news... r n r ...

Sad news... r n r nDouglas Smith was an industry legend - not to mention Lode Runner, he also is one of early US game designer / devs to have worked with Japanese companies with Squaresoft on Secret of Mana for example . r n r nThanks for your games ...

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