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December 7, 2019
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Dominik Gotojuch's Blog


Mad hatter with too many ideas. Suspected of being a gentleman, but definitely not a robot. Or the other way round. Also, he thinks games are art.

Founder, creative & tech director at Robot Gentleman, the developer of 60 Seconds!. Previously worked at Lionhead Studios (Fable III) and CD Projekt Red (Witcher III)

@gotojuch & @robotgentleman


Member Blogs

Posted by Dominik Gotojuch on Mon, 23 Jan 2017 09:43:00 EST in Business/Marketing, Indie, Smartphone/Tablet
What happens when your game earns its own ad-ridden malware clone? We explore the issue on the basis of Robot Gentleman's recent experience with a clone of 60 Seconds!.

Posted by Dominik Gotojuch on Thu, 26 May 2016 11:09:00 EDT in Business/Marketing, Production, Indie
A short story of how the dark comedy atomic adventure 60 Seconds!, the debut title of Robot Gentleman, came to be.

Posted by Dominik Gotojuch on Fri, 13 Sep 2013 12:00:00 EDT in Production, Indie
A rainy day discussion on juggling different activities and responsibilities in your life.

Posted by Dominik Gotojuch on Tue, 28 Jun 2011 07:01:00 EDT in Business/Marketing, Programming, Production, Console/PC
The news off Team Bondi's drastic crunch practices and toxic development culture came off as quite shocking, but this is not the first nor the last incident of that kind. Can the games industry get over crunch? A few thoughts and rants on the matter.

Dominik Gotojuch's Comments

Comment In: [Blog - 01/23/2017 - 09:43]

Thanks Third malware is already ...

Thanks Third malware is already available on Google Play. It is beyond my understanding why this can even happen. The system for Google Play is broken on both ends - the submission, which allows garbage to be made available on the store, and procedures for reporting said garbage, which can ...

Comment In: [Blog - 05/26/2016 - 11:09]

Thanks Indeed, we are convinced ...

Thanks Indeed, we are convinced it was crucial to our quick success on Greenlight and captivating the curiosity of Steam players stopping by our store page after the game launched.

Comment In: [News - 09/09/2015 - 10:00]

You do realize that most ...

You do realize that most of the world does not speak English It 's a one way street to alienate a lot of audiences. You are right though that localization can be a big financial and production burden and it would be great to avoid it. Witcher 3 example shows ...

Comment In: [Blog - 04/04/2014 - 01:30]

Good luck I admit I ...

Good luck I admit I heard about Blocks that matter a long time ago, because of Imagine Cup, but I never stumbled onto Tetrobot and Co. Hope it sells more and I am really looking forward to Seasons After Fall - the concept is intriguing and the art looks great

Comment In: [Blog - 03/27/2014 - 09:17]

Great article and it touches ...

Great article and it touches upon a very important topic of time management. When you go indie, time is often considered to be your greatest asset - you have it and there is lots of it. It 's easy to go and spend it like there is no tomorrow. But ...

Comment In: [News - 03/13/2014 - 06:31]

Great and bad at the ...

Great and bad at the same time. This is exactly why indie developers should feel motivated to form collaborative relationships with other indies. Not only would it limit problems like that, but it could also result in really interesting projects. On the other hand, if every successful, yet lonely, indie ...