Donald Kooiker's Blog
I am the game designer/pixel artist and thus 50% of Duckbridge. We made the hiphop western game Luckslinger in which you can collect and use luck.
Everyone knows that the more cycles you can put your game through the better it will become. But in almost all cases, you run out of loops! In this post I wanted to give Donkey Kong Country some extra loops, and see what could be improved.
I admire an attention to detail. It makes me happy when I notice someone put extra care into something for no real apparent reason, other than it's nicer or slightly better. I want to write about them. This time I'm looking at Overwatch.
I admire an attention to detail. It makes me happy when I notice someone put extra care into something for no real apparent reason, other than it's nicer or slightly better. I want to write about them. First up: The Legend of Zelda: The Minish Cap.
We explain our simple (yet effective way to use 2D sprite animations in Unity, we've used the same system for Luckslinger. In this post I’ll just go over the basics and explain how we use the basic 2D animation system.
It was a bit scary at first. Having a bigger team can really support you, especially in a psychological way. A lot of presure rests on your shoulders as in, "what if we can't come up with a good idea..."...
Donald Kooiker's Comments
[Blog - 01/06/2017 - 10:11]
Thanks for the great read. ...
Thanks for the great read. I have nothing but respect for you guys for following your passion and taking risks. Glad to hear you are feeling better as well. Gotta keep that chin up for you did something truely epic, no matter how you look at it. r n r ...
[Blog - 11/03/2016 - 04:07]
Thanks. Good point, guess I ...
Thanks. Good point, guess I missed that one and it is indeed a very cool aspect r n r nOh, I actually did double check by checking a website with character stats and didn 't see anything about movement speed. Now after googling some more I see that your right. ...