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July 29, 2021
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Doug Pearson's Blog


Doug has more than 20 years experience as a professional software developer leading dozens of projects for organizations like Real Networks and the Department of Defense. He founded ThreePenny Software in 2002, a successful casual games studio for mobile and handheld devices which shipped more than 20 casual game titles. ThreePenny was responsible for the majority of mobile titles shipped by GameHouse and Real Networks around the time of the GameHouse acquisition by Real Networks. He was nominated for a distinguished dissertation award for his Ph.D. thesis work in the field of Artificial Intelligence, has published over 15 academic research papers and contributed to two patents. Today, he is responsible for all technical aspects of FlowPlay's virtual game worlds as Chief Technology Officer with a particular focus on the challenges of delivering high performance, massively multi-threaded software targeting a wide range of platforms.


Member Blogs

Posted by Doug Pearson on Tue, 12 Dec 2017 09:52:00 EST in Design, Programming, Console/PC, Social/Online, Smartphone/Tablet
Following nearly eighteen months of engineering work, FlowPlay CTO Doug Pearson details the transition of 1.4 million lines of code from a Flash-based codebase to Haxe including choosing a platform, challenges and key decisions, and his lessons learned.