Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
September 24, 2021
arrowPress Releases
If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Dylan Jones's Blog


I’m a game designer whose life passion is to foster community and create expeirences. My objective is to build distinct systems, mechanics and spaces with interactivity and choice. Say hello! 



Member Blogs

Posted by Dylan Jones on Wed, 03 Aug 2016 10:15:00 EDT in Business/Marketing, Design
A breakdown of the launch and life of Pokemon Go. Let's take a closer look at Pokemon Go's bumpy rise to the top of the charts.

Posted by Dylan Jones on Tue, 08 Dec 2015 01:31:00 EST in Business/Marketing, Design, Indie, Social/Online
Wouldn't it be helpful to bring more knowledge from simple visualizations into your game? Let’s review high level currencies in your core loop diagrams and resources that help when building full system simulations of your own projects.

Posted by Dylan Jones on Mon, 09 Feb 2015 02:28:00 EST in Business/Marketing, Production, Serious, Indie
What if you could lower your "stay alive" budget and instead use those extra dollars to make your game even better? In 2015, there may be more options than you think, read a synopsis of the experience before you dive in.

Posted by Dylan Jones on Thu, 20 Nov 2014 01:40:00 EST in Design, Indie, Social/Online
Avoid mistakes when diving into the world of analytics. This post reviews what indie game developers should steer clear from what they need to know when first starting out with tracking data.

Posted by Dylan Jones on Thu, 16 Oct 2014 01:32:00 EDT in Business/Marketing, Design, Indie, Social/Online, Smartphone/Tablet
A starting point for analytics every indie should know, not just to pay the bills but also to check that players are seeing your true creative vision.

Posted by Dylan Jones on Wed, 20 Aug 2014 03:30:00 EDT in Business/Marketing, Design, Indie
Your trailer is key, let's review why and how to make your trailer drop player's jaws.

Dylan Jones's Comments

Comment In: [Blog - 09/29/2015 - 02:22]

Good read Loved the notes ...

Good read Loved the notes about custom events not being as simple as meets the eye. Could you elaborate more on your choice of Unity Analytics versus Flurry While both are certainly for basic needs, they seem to be almost feature identical although I despise Flurry 's 'Rolling Retention ' ...

Comment In: [Blog - 09/15/2015 - 03:10]

Hope this information opens the ...

Hope this information opens the doors for more developers. Great read

Comment In: [Blog - 05/27/2015 - 01:13]

Loved this back in the ...

Loved this back in the day, great read. All still applicable for today.

Comment In: [Blog - 05/05/2015 - 01:09]

Fantastic read, thanks for sharing. ...

Fantastic read, thanks for sharing.

Comment In: [Blog - 03/23/2015 - 12:53]

Loved this post, thanks r ...

Loved this post, thanks r nAlso, Unity users can check out Google Fu which makes it super easy here: r n