Dylan Jones's Blog
I’m a game designer whose life passion is to foster community and create expeirences. My objective is to build distinct systems, mechanics and spaces with interactivity and choice. Say hello!
A breakdown of the launch and life of Pokemon Go. Let's take a closer look at Pokemon Go's bumpy rise to the top of the charts.
Wouldn't it be helpful to bring more knowledge from simple visualizations into your game? Let’s review high level currencies in your core loop diagrams and resources that help when building full system simulations of your own projects.
What if you could lower your "stay alive" budget and instead use those extra dollars to make your game even better? In 2015, there may be more options than you think, read a synopsis of the experience before you dive in.
Avoid mistakes when diving into the world of analytics. This post reviews what indie game developers should steer clear from what they need to know when first starting out with tracking data.
A starting point for analytics every indie should know, not just to pay the bills but also to check that players are seeing your true creative vision.
Your trailer is key, let's review why and how to make your trailer drop player's jaws.
Dylan Jones's Comments
[News - 04/04/2017 - 03:59]
[Blog - 09/29/2015 - 02:22]
Good read Loved the notes ...
Good read Loved the notes about custom events not being as simple as meets the eye. Could you elaborate more on your choice of Unity Analytics versus Flurry While both are certainly for basic needs, they seem to be almost feature identical although I despise Flurry 's 'Rolling Retention ' ...
[Blog - 09/15/2015 - 03:10]
[Blog - 05/27/2015 - 01:13]
[Blog - 05/05/2015 - 01:09]
[Blog - 03/23/2015 - 12:53]
Loved this post, thanks r ...
Loved this post, thanks r nAlso, Unity users can check out Google Fu which makes it super easy here: r nhttp://forum.unity3d.com/threads/released-googlefu.205143/