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October 19, 2018
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Dylan Moran's Member Blogs

Posted by Dylan Moran on Tue, 26 Dec 2017 10:20:00 EST in Social/Online, Smartphone/Tablet
Apple subtly introduced added guidelines that direct developers to make it easier for clients to know just how lucky they will be with loot boxes.

Posted by Dylan Moran on Tue, 14 Nov 2017 11:26:00 EST in Console/PC, Social/Online
Gilbert Arenas of the Washington Wizards, an active video gamer, became so obsessed with winning at Halo that he played games with a fake teammate to increase up his experience points.

Posted by Dylan Moran on Thu, 09 Nov 2017 09:47:00 EST in Business/Marketing
The Norwegian gaming industry has achieved a lot more than the targets.

Posted by Dylan Moran on Fri, 20 Oct 2017 10:48:00 EDT in Console/PC, Indie
Add online play feature it will cover the loopholes in your game and will give them quality for their money and time.

Posted by Dylan Moran on Mon, 16 Oct 2017 10:35:00 EDT in Programming, Console/PC
To get into video games development, it is best to find your passion, focus on it, and learn the needed skills.

Posted by Dylan Moran on Thu, 12 Oct 2017 09:38:00 EDT in Design, Production, Console/PC
The increasing success of independent developers directly correlates with an increase in the quality of their output.

Posted by Dylan Moran on Tue, 22 Aug 2017 10:11:00 EDT in Production, Console/PC, VR
Game developer doesnt necessarily mean that its a bad one. It mean that they came up with it already and scrapped it.

Posted by Dylan Moran on Fri, 18 Aug 2017 10:54:00 EDT in Console/PC, VR
The first of these is Unreal Engine 3; which comes with unrestricted access to Unreal Editor Suite, C++ source code, and direct support from the engineering team.

Posted by Dylan Moran on Thu, 10 Aug 2017 10:25:00 EDT in Audio, Design, Console/PC
Game devs worth their salt understands the importance of game sounds and music. Sound effects help immersion and pull players in also useful sending the message of the game.

Posted by Dylan Moran on Wed, 17 May 2017 10:17:00 EDT in Business/Marketing, Smartphone/Tablet
Make a game that is best played in plenty of short bursts. Try taking what works and applying it to a new theme, or coming up with a new feature to hook players.

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