Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
December 13, 2017
arrowPress Releases






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

E McNeill's Blog   Expert Blogs

 

I am an indie game designer working out of San Diego.

I've previously worked at Tiltfactor, Bethesda Softworks, SCEA Santa Monica, and MetroStar Systems. My games include the minimalistic RTS Auralux and the abstract sports game Bombball. I am currently working on Darknet, a VR cyberpunk hacking game, and Tactera, a VR tabletop RTS.

More at my website and Twitter.

 

Expert Blogs

Posted by E McNeill on Wed, 08 Nov 2017 09:44:00 EST in Design, VR
A selection algorithm, especially useful for VR games that use laser pointer controls.


Posted by E McNeill on Wed, 18 Oct 2017 09:08:00 EDT in
Three quotes for game devs to consider.


Posted by E McNeill on Thu, 12 Oct 2017 03:08:00 EDT in Business/Marketing, Programming, VR
At OC4, Oculus announced two standalone headsets in the works: Oculus Go and the Santa Cruz prototype. What does this mean for VR devs?


Posted by E McNeill on Tue, 17 Jan 2017 09:12:00 EST in Programming, Indie, VR
Optimizing a Unity game for the Gear VR.


Posted by E McNeill on Tue, 12 Jan 2016 01:25:00 EST in Design
History and game design share an important commonality: a responsibility to truth.


Posted by E McNeill on Tue, 03 Nov 2015 01:09:00 EST in Indie, Smartphone/Tablet
The difficulty of expanding a minimalistic game.



E McNeill's Comments

Comment In: [Blog - 11/08/2017 - 09:44]

Oh, so you 're averaging ...

Oh, so you 're averaging a few frames to reduce the impact of a jittery pointer Smart That would probably combine well with this system.

Comment In: [Blog - 01/25/2016 - 02:01]

I was another dev-level backer ...

I was another dev-level backer and creator of a launch title, and I remember and remember appreciating your presence during those early days r n r nIn my case, I ended up moving on to the next piece of Kickstarter hardware that I had backed on a whim: the Oculus ...

Comment In: [News - 12/10/2015 - 04:02]

If the first wave of ...

If the first wave of VR hardware Oculus Rift co. is as successful as the first wave of motion controlled hardware Wii , then I 'm glad to be getting in on it early. I do hope that VR proves to be more lasting, though.

Comment In: [Blog - 11/16/2015 - 01:27]

Hey, I got quoted Awesome ...

Hey, I got quoted Awesome :D r n r nI don 't have time to respond in depth, but I 'd like to briefly defend my best self definition of value. You precede my quote by saying A common pattern with these developers is that they always project their own ...

Comment In: [Blog - 07/10/2015 - 02:51]

I don 't imagine gamers ...

I don 't imagine gamers sitting around bragging about how great the convergence and parallax are. Those are just the technical reasons for why these games feel so cool in VR. r n r nI 'm sympathetic to the argument that VR might not end up justifying its cost and ...

Comment In: [Blog - 04/06/2015 - 07:37]

At last year 's Steam ...

At last year 's Steam Dev Days, the VR folks at Valve made the argument that VR is difficult, and AR combines all those difficulties with a host of other, bigger challenges. I think that AR tech and software is going to lag behind VR for a few years, just ...