Edward McNeill's Expert Blogs
"Virtual tabletop" games are a surprisingly natural fit for VR.
Some tips on developing for the Gear VR, the mobile VR headset from Samsung and Oculus.
Don’t go into VR with the intention of making a “genre game”. Instead, think about what would work best in this new medium.
How and why I fit narrative into a mechanics-oriented game.
60fps, 1440p, stereoscopic 3D, on a cell phone. Good luck!
Why I'm giving my whole game away for free (temporarily).
A reflection on competing values of game design.
Discussing the gender gap in the VR community.
Thoughts on the upcoming software catalogue of Gear VR and how mobile VR games will be viewed by players.
A VR developer's reflection at a critical moment in the development process.
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