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April 5, 2020
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Ed Kay's Blog


Ed Kay had been dreaming of making his own game since discovering the Doom level editor in 1996. But after a 15 year career as a game designer on titles like Call of Cthulhu, Bulletstorm and CounterSpy, it took many headshots, explosions and special moves to finally take the plunge into independent development. Ed released extreme physics climbing game Hang Line in 2019 and is now busy working away on a reto themed twinstick shooter about angry viral polygons. You can find him on twitter at @edform


Member Blogs

Posted by Ed Kay on Tue, 01 Aug 2017 01:15:00 EDT in Design, Production, Console/PC, Indie, Smartphone/Tablet
An in-depth look into the emotional challenges of making a game by yourself. Using the game Hang Line as a case study, this article gives suggestions of how to make it through hard times as a solo developer and how to find the motivation to finish.

Posted by Ed Kay on Mon, 15 May 2017 09:46:00 EDT in Design, Art, Indie
Why retro gaming isnt just about pixel art and how to achieve a low poly art style in Unity. In this article I want to share a little bit my passion for polygons and explain how Ive tried to recreate this style in my current game Hang Line.

Ed Kay's Comments

Comment In: [Blog - 08/01/2017 - 01:15]

Thanks And good suggestion : ...

Thanks And good suggestion :

Comment In: [Blog - 05/15/2017 - 09:46]

Thanks, I appreciate it If ...

Thanks, I appreciate it If you 'd like a notification once the game is out, feel free to sign up on the website: r nCheers