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August 5, 2020
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Eddy NJIKI's Blog


I am a young game design student also interested in system and narrative design. I am also a writer who like inspirational  and meaningful stories. 

I am here to learn more about the art of making every types of game.

Have a nice day.



Member Blogs

Posted by Eddy NJIKI on Fri, 22 Nov 2019 10:24:00 EST in Design, Production
The objective of this article is to show you how machinations and ue4 visual scripting can help you create and iterate fast on your game prototype.

Posted by Eddy NJIKI on Mon, 23 Sep 2019 11:33:00 EDT in Design
This post is about machinations and the importance of tools in game design. During this article, i will not talk about gameplay design (mechanics and gameplay creation) but mainly about system and internal economy design

Eddy NJIKI's Comments

Comment In: [Blog - 07/22/2019 - 10:19]

A very nice post. r ...

A very nice post. r nI disagree a bit with the last point because i think we can make opening credits without breaking the player 's immersion, the last god of war did it really well. r nKeep the good work.