Eduardo Cabrera's Blog
My name is Eduardo Cabrera and I've been in both the game and esports industries for several years. I'm a firm believer that there's a gap to be filled between esports and game design at the industry level in order to allow games to organically grow and develop around the esports culture they have. I have worked on titles such as Call of Duty: Infinite Warfare, Paragon and Ghostbusters as part of the User Research teams.
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This post is about setting up unity for pixel art sprites and/or games that require pixel perfect precision. It dives into several unity's 2D features.
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[Blog - 02/03/2015 - 01:50]