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September 24, 2021
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Edward McNeill's Expert Blogs

Posted by Edward McNeill on Wed, 30 Sep 2015 02:03:00 EDT in Business/Marketing, VR
A lens for comparing different VR displays.

Posted by Edward McNeill on Fri, 10 Jul 2015 02:51:00 EDT in Design, Indie
"Virtual tabletop" games are a surprisingly natural fit for VR.

Posted by Edward McNeill on Fri, 19 Dec 2014 01:27:00 EST in Design, Programming, Production, Indie, Smartphone/Tablet
Some tips on developing for the Gear VR, the mobile VR headset from Samsung and Oculus.

Posted by Edward McNeill on Tue, 18 Nov 2014 01:51:00 EST in Business/Marketing, Design, Console/PC, Indie, VR
Don’t go into VR with the intention of making a “genre game”. Instead, think about what would work best in this new medium.

Posted by Edward McNeill on Mon, 03 Nov 2014 03:43:00 EST in Design, Indie
How and why I fit narrative into a mechanics-oriented game.

Posted by Edward McNeill on Tue, 21 Oct 2014 02:00:00 EDT in Programming, Production, Indie, Smartphone/Tablet
60fps, 1440p, stereoscopic 3D, on a cell phone. Good luck!

Posted by Edward McNeill on Tue, 07 Oct 2014 06:32:00 EDT in Business/Marketing, Indie
Why I'm giving my whole game away for free (temporarily).

Posted by Edward McNeill on Tue, 30 Sep 2014 01:46:00 EDT in Design, Console/PC, Indie
A reflection on competing values of game design.

Posted by Edward McNeill on Mon, 22 Sep 2014 01:44:00 EDT in Business/Marketing, Console/PC, Indie
Discussing the gender gap in the VR community.

Posted by Edward McNeill on Tue, 16 Sep 2014 02:48:00 EDT in Business/Marketing, Console/PC, Indie, Smartphone/Tablet
Thoughts on the upcoming software catalogue of Gear VR and how mobile VR games will be viewed by players.

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