Edwin McRae is an Indie narrative designer who just wants to help other Indie game devs make their game stories the best they can be.
AAA is Goliath. Indie is David. And that little kid didn't beat Goliath by challenging him to an arm wrestle.
Story doesn't need to be expensive, it just needs to be good.
Narrative Design for Indies: Getting Started
Available now on Amazon!
Working definitions for Procedural and Emergent. I use these when creating game stories for my narrative design clients.
There's one big problem with applying traditional narrative techniques to video games. The Player. This isn't Luke Skywalker's Hero's Journey. The story doesn't tell the player how to be, the player tells the story.
Every game needs a story, but not every game needs a plot. And trying to apply a plot to your Indie game that only needs a story will land you in hot water, both mentally and financially.
[Blog - 07/28/2020 - 10:43]
We don 't often see ...
We don 't often see movies falling back on the book medium whenever they want to convey something that is hard to convey in a movie. - Actually, we do, Ferdi. Narrative voice over when someone is looking at a letter or a movie wants to convey thoughts that can ...
[Blog - 11/27/2017 - 11:28]
Hi Danny, thanks for your ...
Hi Danny, thanks for your feedback, man. r n r nWhat I 'm attempting to do here is offer some practical, easy-to-implement approaches to procedural narrative. What I 've found, so far, is that there 's a lot of 'exciting talk ' about procedural narrative but very few discussions that ...
[Blog - 11/10/2017 - 09:10]
Good to hear from you ...
Good to hear from you again, Katarina. :- Actually no, I m not assigning plot to any particular medium, I m simply pointing out a common misconception. That misconception is that Plot Story, whereas it s more like this. Story is the toolbox and Plot is the screwdriver. For instance, ...