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July 7, 2020
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Elliot Callighan's Blog


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Posted by Elliot Callighan on Tue, 07 Jul 2020 10:28:00 EDT in Audio, Console/PC, Serious
How I approached writing the music for Trackmania, the composition process, and what I remember most about writing each track.

Things to keep in mind with Revenue Share

Posted by Elliot Callighan on Tue, 01 Oct 2019 10:35:00 EDT in Production
Whether it's hitting the aesthetic that's right for the project, finding more clients and collaborators, or responding to obstacles and setbacks, endurance and being able to constantly chip away at progress always seem to be what really determines success

Posted by Elliot Callighan on Fri, 27 Sep 2019 10:45:00 EDT in Production, Social/Online
Sometimes in the games industry, we're confronted with people and situations that make us immediately fume. We can't possibly imagine how someone could think in a certain way. Don't they have common sense? Are they that unaware? That selfish?

Posted by Elliot Callighan on Mon, 23 Sep 2019 11:18:00 EDT in Audio, Production
Sound is powerful – and if you work in games, you should think about its capabilities for your project or work with someone who understands what effects it can have and all the ways it can be used. H ere are eight ways sound can be used in games

Posted by Elliot Callighan on Wed, 04 Sep 2019 09:38:00 EDT in Audio, Production
Communication can be the hardest part of any collaborative creative process. Many times the most difficult part is understanding the other party. This is especially true in art, and it’s definitely true in audio.