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Elliot Callighan's Blog

 

We believe game audio should not be driven by asset counts or iteration limits. It should be about creating audioscapes that support the developer’s vision and incite emotion for the player.

​With over 35 years of combined game audio experience, we provide music, sound assets, voice over, mixing, and implementation using an innovative process and pricing that guarantees you get a great result.

​By aligning game audio with the larger development process, creating exceptional experiences and using transparent business practices, Unlock Audio is the ideal partner for indie and mid-level developers.

Check us out at: https://www.unlockaudio.com

 

 

Member Blogs

Posted by Elliot Callighan on Thu, 09 Jun 2022 11:49:00 EDT in Audio, Business/Marketing, Design, Programming, Production, Art
How to organize game jams to ensure every participant gets the most from the experience, and the best games are made!


Unlock Audio's Voice Director Bonnie Bogovich gives some helpful advice for getting the best performance possible from your recording talent.


Today, we're shining our audio and music spotlight on menus, tutorials, lobbies, and more -- all unsung heroes of the player experience -- and calling attention to a typically overlooked opportunity to provide more engaging audio.


Posted by Elliot Callighan on Thu, 18 Nov 2021 11:19:00 EST in Audio, Business/Marketing, Production
Collaboration, accessibility, community: Elliot Callighan explores ways indie and mid-sized developers can lead the charge for equity


Posted by Elliot Callighan on Wed, 16 Dec 2020 11:05:00 EST in Audio, Business/Marketing, Production
In art and business, a fragile ego has no place.


Is it an Art? A Craft? Why does it matter?



Elliot Callighan's Comments

Comment In: [Blog - 11/17/2020 - 11:52]

Hey Brandon, that 's a ...

Hey Brandon, that 's a great point. An example of works I fretted over that have seen success is the Trackmania OST: r n r nhttps://soundcloud.com/ramova/sets/trackmania r n r nTo clarify: I 'm not saying that you should intentionally not think while creating. It 's more about allowing yourself to ...