Elyot Grant's Blog
A former gold medalist in national competitions in both mathematics and computer science, Elyot has long refused to enjoy anything except video games. Elyot took more pride in winning the Reddit Starcraft Tournament than he did in earning the Computing Research Association's most prestigious research award in North America. Decried for wasting his talents, Elyot founded Lunarch Studios to pursue his true passion.
About Lunarch Studios:
Since its founding in 2010, Lunarch Studios has been developing Prismata, a new turn-based strategy game that borrows familiar elements from real-time strategy games, CCGs and tabletop strategy games. Think Starcraft with no map, or Hearthstone with workers and an economy. Learn to play, or follow us on Facebook and Twitter. Visit prismata.net now to sign up for a beta key!
Our Design Philosophy:
Strategy games have advanced surprisingly slowly. CCG, RTS, and tactics games all rely on the same basic 20-year-old formulas. At Lunarch, we disregard formulas in favour of a purely analytical approach: we define metrics—elegance, intuitiveness, novelty, simplicity, skill ceiling—and exhaustively search for game rules and design parameters that maximize them. The end result feels perfectly crafted and refreshingly fun to play.
We transcend "easy to learn, yet difficult to master", a deceptive tagline espoused by many games in which mastery ultimately becomes a grind of calculation, memorization, or dexterity. Instead, we heighten the skill ceiling by maximizing the richness of the emergent interactions spawning from simple game mechanics. Our games are a joy to master—a neverending endorphin rush as players uncover each new layer of strategic complexity.
As expert competitive gamers, some of our saddest moments transpire when a high-profile tournament boils down to a single unlucky card draw, low-probability execution mistake, or completely arbitrary rock-paper-scissors choice. Many games depend on elements of chance as a crutch to obscure hidden balance issues, or to offer cheap gambling thrills to conceal underlying shallow gameplay. At Lunarch, we vow to do better. And we must.
Free-to-play is here to stay, but the message from players is very clear. They're fed up with pay-to-win. They're fed up with pay-or-grind. And they're fed up with greedy corporations attempting to monetize their frustration. Player exploitation is no longer a sustainable business model, and games like Dota 2 have exhibited a very profitable alternative. We intend to build an enduring brand by respecting our users. We're in this for the long haul.
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