Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
October 17, 2017
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Enrique Dryere's Member Blogs

Posted by Enrique Dryere on Mon, 12 Nov 2012 09:58:00 EST in Business/Marketing, Console/PC
I learned a lot from managing a Kickstarter campaign as a completely inexperienced and unknown indie game dev. In this post, I share five valuable lessons and offer a suggestion to Kickstarter's ongoing development.

Posted by Enrique Dryere on Sun, 30 Sep 2012 09:56:00 EDT in Design, Indie
5 Years in the making, Ring Runner finally launches its alpha demo, Kickstarter campaign, and project Greenlight.

Posted by Enrique Dryere on Mon, 26 Mar 2012 08:01:00 EDT in Design, Indie
A few screen shots demonstrating our procedural background generation. Ring Runner is being programmed in XNA and releases later this year.

Posted by Enrique Dryere on Tue, 20 Mar 2012 05:35:00 EDT in Design, Indie
"A sincere request for help" is not a hyphenated part of the game's title! My brother and I are new developers seeking advice on how to generate exposure for our first project, an XNA game for XBox and PC, Ring Runner: Flight of the Sages.

Posted by Enrique Dryere on Fri, 01 Jan 2010 06:11:00 EST in Design
In this post I propose a system by which difficulty settings may be introduced to competitive multiplayer games. It's impossible to completely remove unpredictability while the human element exists, but we shouldn't resign ourselves to it entirely.

Posted by Enrique Dryere on Wed, 16 Dec 2009 07:11:00 EST in Design
I got the idea for this post while working on a previous article that related gameplay to a form of communication. I'm trying to develop an objective metric by which designers can judge the skills they create. Clarity is at the heart of demarcation.

Posted by Enrique Dryere on Sat, 21 Nov 2009 06:41:00 EST in Design
The "Arcade Mode" I propose would stress a certain skill set that is currently played down by the Call of Duty franchise. A few simple changes here and there could provide players with a radically new experience. It could also be called Run and Gun Mode.

Posted by Enrique Dryere on Sat, 31 Oct 2009 01:29:00 EDT in
How long until we see a billion dollar game? Will we ever see one? In this post I briefly discuss the possible emergence of a new category of mega-game. I then compare them to existing monuments and speculate what their impact would be on the industry.

Posted by Enrique Dryere on Fri, 23 Oct 2009 02:02:00 EDT in Design
This post explores the similarities between gameplay and language, particularly in the way that they are learned. I'd been sitting on this article for a while, but was motivated to post it after reading Acero's recent entry, which broached the subject.

Posted by Enrique Dryere on Sun, 11 Oct 2009 02:44:00 EDT in
This article is a brief overview of three possible mechanisms of the much disputed game addiction, and particularly how they apply to MMORPGs. Through my experiences, I've come to believe that these are the three main causes of addiction in games.

[Previous] | [Next]