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September 21, 2021
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Enrique J. Gil's Blog


Co-founder and programmer at aheartfulofgames, developers of Heart&Slash. Member of the newborn Spanish developers association MareaIndie.

Vegetarian, fan of sci-fi, fantasy, musicals and top-ten lists.

Although not a great fan of social networks, contact might be successful through @elorahranma.


Member Blogs

Posted by Enrique J. Gil on Mon, 08 Aug 2016 11:37:00 EDT in Programming
Generating builds manually is never a good idea. Let's see how we can make this process painless in Unity and explore the possibilities that scripting opens for more advanced operations.

Enrique J. Gil's Comments

Comment In: [Blog - 10/11/2016 - 10:06]

Good article, even if a ...

Good article, even if a little too dense r n r nYou have nailed pretty much everything I explain to people who are about to embark in their first Version Control adventure so, from now on, this will be part of my reference material for those situations. r n r ...

Comment In: [Blog - 08/12/2016 - 08:25]

Good article. Most of this ...

Good article. Most of this stuff I already enforce in my projects, and when I don 't, I have alternatives in place. r nAlso, thanks for linking to my builds article I 'm really flattered r n r nRegarding point 26: For components, never make variables public that should not ...

Comment In: [Blog - 08/08/2016 - 11:37]

Thanks. r n r nI ...

Thanks. r n r nI have never used Cloud build, but so far I had only heard good things about it. I 'll read a little more about it for our next project. r n r nWhen we started the project, we didn 't have the option to use Cache ...