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June 16, 2019
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Eric Lagel's Blog   Expert Blogs

 

Eric Lagel is an experienced producer whose main specialisation is in online multiplayer.

After many years working in the games industry and agile development consulting for Ubisoft, Crytek, his own stratup, and Atos Consulting, he is now part of Jagex, looking for new games to join the Home of Living Games.

 

   NOTE: Blog entries awaiting initial Gamasutra approval.

Expert Blogs

Posted by Eric Lagel on Fri, 22 Jun 2018 10:25:00 EDT in Business/Marketing, Design
A reaction to the latest E3 trailers and the place of the act of killing in our medium


Posted by Eric Lagel on Fri, 27 Aug 2010 05:27:00 EDT in Design
Even though games tend to reproduce reality, and randomness is part of reality, why are game developers maintaining the factor chance in contemporary gaming? This rant is about asking for the reasons we keep randomness in games.



Eric Lagel's Comments

Comment In: [Blog - 09/23/2014 - 09:06]

I believe there is just ...

I believe there is just here a misunderstanding about what fun is supposed to mean. I couldn 't agree more with Raph Koster 's definition of fun in his seminal book, but I think he nailed it there. Fun is simply the satisfaction derived from solving problems, which is essentially ...

Comment In: [News - 10/12/2011 - 01:06]

Really good article. I definitely ...

Really good article. I definitely agree with all of these points. It's always great to realize that the conclusions you come to on your side are shared with others in the industry.

Comment In: [Feature - 09/01/2010 - 04:10]

Fantastic article. Reminds me of ...

Fantastic article. Reminds me of the day when I tried to get one friend, who actually was video-games compliant he had played Need for Speed, Warcraft 3... so not from the other side of the bank . I sat him in front of World of Warcraft opening UI, and checked ...

Comment In: [Blog - 08/27/2010 - 05:27]

1 That is quite true... ...

1 That is quite true... I believe there is a history of dice rolling from tabletop games that endures until now in video games conception 2 What you are talking about here is the uncertainty of the reward , once the challenge has been mastered. You killed the monster, the ...

Comment In: [Blog - 04/21/2009 - 12:38]

I agree that the asked ...

I agree that the asked question is worth trying to find an answer to. What I believe though, is that we still are packaging in the same box experiences like a strong single-player campaign, that is more of an interactive, story-telling experience, with some pieces of challenge/rewards in it and ...

Comment In: [News - 06/12/2008 - 11:18]

I would say DotA is ...

I would say DotA is definitely more complex than chess, but it has, indeed, infinite replayability. It would also be fair to remind that any multiplayer game has infinite replayability by nature, but this one is indeed still enjoyable 5 years still after the first time I tried it. As ...