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September 21, 2019
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Erin Hoffman's Blog   Expert Blogs

 
Erin Hoffman has been designing video games for over ten years in an assortment of genres including MMOs, action-RPGs, and children's games. She is a nonfiction contributor for an assortment of magazines including The Escapist, Strange Horizons and Gamasutra; she also maintains the industry watchdog website Gamewatch.org. In 2007 she joined Erik Bethke as co-editor of Settlers of the New Virtual Worlds and the BetterEULA project, an initiative to examine the legal, ethical, and economical issues associated with software EULAs as applied in massive online environments and online games. Contributors to the essay collection include noted interactive media commentator Julian Dibbell, Sean F. Kane of Drakeford & Kane LLC, Chief Economist of Eve Online Dr. Eyjlfur Gumundsson, and others. The BetterEULA project seeks to analyze the needs of online world creators and participants to ultimately generate a legally sound next-generation user agreement broadly applicable and customizable to a range of online products.
 

Expert Blogs

Posted by Erin Hoffman on Wed, 08 Jun 2011 03:21:00 EDT in Design
Originally posted at www.erinhoffman.com... Looking for answers? Dianetics, The Secret, The Seven Deadly Foibles of Unrepentant Sociopaths? The revelations that you seek are in Ecco the Dolphin.


Posted by Erin Hoffman on Fri, 23 Oct 2009 10:30:00 EDT in Design
But no one's managed to create a truly workable, accessible UCG-friendly area yet. Second Life isn't it. Metaplace isn't it (sorry Raph). Thus far, properties that have made UGC their core mission have not been successful.


Posted by Erin Hoffman on Wed, 16 Sep 2009 09:31:00 EDT in
One of the occupational hazards of being a game designer is an obligation to play up-and-coming games, both to stay ahead of where the market is moving and to dig for signs of the One True Game Design, aka universal mechanics that move people.


Posted by Erin Hoffman on Sat, 14 Mar 2009 09:44:00 EDT in Design
So, because the big project at the new place is large and Flash-based, right now we're doing a systematic analysis of Ferry Halim's Orisinal games.



Erin Hoffman's Comments

Comment In: [News - 08/15/2014 - 05:20]

A bunch of the infocom ...

A bunch of the infocom games are already on the iPhone in a collection: https://itunes.apple.com/us/app/lost-treasures-of-infocom/id577626745 mt 8

Comment In: [Feature - 01/09/2013 - 04:50]

This is certainly one of ...

This is certainly one of the best articles I 've ever read on game industry quality of life. Thank you for your work on it, Marie-Jos e and Johanna.

Comment In: [Blog - 06/26/2012 - 06:07]

Very cool post, Noah. Really ...

Very cool post, Noah. Really enjoyed it. Kind of wish there was some sort of group for game developers specifically interested in neuroscience/learning/newEducation.

Comment In: [Feature - 03/12/2012 - 03:00]

Two things. r n r ...

Two things. r n r nIf you consider wall posts spam , you have a fundamental disconnect with the main body of core social gamers. That is an important thing to know. r n r nSecond, some of the stuff from the book as pertaining specifically to wall posts and ...

Comment In: [News - 12/21/2011 - 07:49]

Thanks, Allen and Ramon. : ...

Thanks, Allen and Ramon. : Appreciate it.

Comment In: [Feature - 07/21/2011 - 04:00]