12-year veteran in console and mobile games publishing, having worked in Live Ops, Developer Relations, Creative Direction, Production, and PR. Also wrote for gaming magazines in the early 2000's, for outlets like GameNOW, Electronic Gaming Monthly, and Official PlayStation Magazine.
A look back at a sixth-grade gamer's Christmas of 1986, the crushing disappointment of not getting an NES, and the great satisfaction of being introduced to Sierra's 3D adventures by way of King's Quest III.
[Blog - 11/13/2017 - 07:14]
Ian, it 's terrific that ...
Ian, it 's terrific that you have chosen to disclose drop rates. That is giving customers enough information to make an informed decision. A break down of that process, and the end result - no negative impact on spending - would make for a great Gamasutra article. That step will ...
[News - 10/11/2017 - 03:43]
[Blog - 09/26/2017 - 09:01]
[Blog - 08/22/2017 - 10:05]
I completely agree, and I ...
I completely agree, and I think that gacha/loot crate mechanics in particular should be regulated as strictly as real-money gambling. You are right that companies will not self-regulate. I also think it 's important that customers receive clear information about how video game monetization works. Most people don 't understand ...
[News - 08/16/2017 - 04:00]
Jon, this a great article ...
Jon, this a great article It really gives great insight into how this miracle of a game got made. In my book, it 's second only to Breath of the Wild as Game of the Year thus far . This kind of story makes me appreciate the game even more.
[Blog - 06/29/2017 - 10:32]