Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
January 25, 2022
arrowPress Releases
If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Evan Jones's Comments

Comment In: [Feature - 01/19/2012 - 04:45]

I do wish Humble would ...

I do wish Humble would be more open with their charitable giving statistics. I'm a bit cynical about their support charity claim when their default split has just as much money going to them as to charity.

Comment In: [Blog - 12/05/2011 - 06:45]

On the topic of XBLA ...

On the topic of XBLA and independent games: why don't we ever see XBLIGs promoted to full Arcade releases It seems like this would be an easy way to attract lots of independent talent to XBLIG who might otherwise be tempted to seek alternate platforms for developing their games iOS/Steam/etc. ...

Comment In: [Blog - 11/14/2011 - 12:54]

Yes, the constellation menu is ...

Yes, the constellation menu is more awkward to use than a standard skill tree. No, I don't terribly care, because it looks really, really cool. Sometimes aesthetics do win over usability.

Comment In: [Blog - 11/08/2011 - 05:09]

If you look at the ...

If you look at the evolution of the browser UI over time, there's a marked shift from more clutter to less clutter. We're down to 3 buttons back, forward, and stop/refresh , and a URL bar. That's it. Content is king, and the UI should take a backseat to that. ...

Comment In: [Blog - 11/08/2011 - 04:19]

You raise good points, and ...

You raise good points, and you remind me of something I didn't mention in my talk: While the loser should be able to win from behind, it should be harder for him to do so than for the winning player to maintain her path to victory. I brushed on this ...

Comment In: [Blog - 08/15/2011 - 02:15]

Hey, guess what: in the ...

Hey, guess what: in the music world, you have to get permission from the original song's writers to cover it before you start selling it. And then the original writers wind up getting royalties. That's not how Gamenauts went about it.

Comment In: [Blog - 08/15/2011 - 05:36]

I don't think this problem ...

I don't think this problem will be solved by lawyers or patents, because those can only protect individual games from being stolen. We need to fix the problem with cultural change and the acknowledgment that a game design is a creative work that belongs to its authors, not by suing ...

Comment In: [News - 07/19/2011 - 11:12]

Steam also does quality control ...

Steam also does quality control of their games - you need a distribution agreement with them to sell your games on Steam, meaning that 99 cent programmed-in-a-weekend timewasters aren't going to make it on the service. I have a strong feeling that XBLIG would be far more successful if the ...

Comment In: [News - 06/15/2011 - 02:46]

Criticized, and rightly so. Just ...

Criticized, and rightly so. Just because people expect a game to be misogynist doesn't mean that's okay.

Comment In: [Blog - 06/05/2011 - 04:53]

This has got to be ...

This has got to be some sort of a record: predicting the failure of a console in some respect before it's even announced.

[Previous] | [Next]