Fabian Fischer's Member Blogs
Posted by
Fabian Fischer
on Tue, 18 Feb 2020 10:47:00 EST
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Tangible and expected rewards loosely linked to performance were, among other kinds of extrinsic gratifications, found to decrease intrinsic motivation. Interestingly, these are exactly the types of rewards that games like to be especially generous with.
Posted by
Fabian Fischer
on Thu, 09 May 2019 10:07:00 EDT
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Having a limited amount of real-life seconds to make a move can feel strangely disconnected from the rest of the gameplay experience. However, there's a different kind of timer out there. One that's intrinsic to the game world, or in short: diegetic.
Posted by
Fabian Fischer
on Mon, 07 Jan 2019 11:13:00 EST
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A strong focus on spatiality can lead to a large variety of interesting situations, incentivize intuitive decision-making and foster depth and emergence. This article describes a few outstanding examples of spatial gameplay design.
Posted by
Fabian Fischer
on Tue, 30 Oct 2018 11:12:00 EDT
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Match-based single-player games have an inherent efficiency advantage over more linear formats. However, this advantage is threatened by a specific design problem that frequently occurs in those kinds of games and yet is rarely talked about explicitly.
Posted by
Fabian Fischer
on Thu, 04 Oct 2018 10:26:00 EDT
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Crimson Company is a competitive card game without decks, hands and private collections. Through the introduction of "board drafting", it aims to combine the strengths of the best card battlers, while also tackling some of their central design problems.
Posted by
Fabian Fischer
on Mon, 06 Aug 2018 09:43:00 EDT
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There are games that seem deep and full of meaningful interactivity when they actually offer neither, or at least not to the level they are suggesting. Let's take a closer look at some of the tricks games use to create this "phantom depth".
Posted by
Fabian Fischer
on Wed, 13 Dec 2017 09:29:00 EST
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Story and game. A troubled marriage full of problems and misunderstandings. But what if instead of trying to mash "great narrative" and "great system" together time and again, we actually try to cautiously and deliberately support one with the other?
Posted by
Fabian Fischer
on Thu, 10 Aug 2017 10:02:00 EDT
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A transparent game's mechanics can be grasped in their entirety. They're not hidden in black boxes, or behind giant formulas. Instead, those games generate challenge via systemic and strategic depth. What's the exact role of transparency in this context?
Posted by
Fabian Fischer
on Thu, 11 May 2017 10:51:00 EDT
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Modern-day AAA games rely on traditional, linear storytelling. While they are rightfully praised for their cinematic qualities, the gameplay is consequently lacking in substance and dynamics. How can games tell stories without hurting their core identity?
Posted by
Fabian Fischer
on Wed, 12 Apr 2017 10:00:00 EDT
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The discourse about video games is shaped by varying degrees of "game literacy". In private conversations this is of course fine. But when it actually comes to pushing the craft forward, we should care about talking to (and not past) each other more.