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April 14, 2021
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Fabrice Breton's Blog

 

Creator of the Point & Click adventure "Demetrios - The BIG cynical adventure", inspired by Broken Sword.
http://www.demetriosgame.com

 

Member Blogs






I started and finished development of my game 15 years ago, when I was...15. Now I'm recreating it from scratch! An interesting comparison :)



Fabrice Breton's Comments

Comment In: [Blog - 05/30/2018 - 10:21]

Thank you : r n ...

Thank you : r n r nYes, I 'm hoping my next game will be successful - especially on the reviews side. I 'm not worried anymore on the financial side thanks to Demetrios and the two Diabolical Mind ports I 've done, and that 's something many devs would ...

Comment In: [Blog - 07/28/2016 - 10:03]

As a single-developer company who ...

As a single-developer company who released a game two months ago after 2 years of full-time work, my opinion is that releasing a game IS an achievement in itself... r n r nPeople who play games have no idea how much work it is to make a video game. r ...

Comment In: [News - 11/09/2015 - 03:34]

I don 't know about ...

I don 't know about that. It 's obvious most episodic games are done so for financial reasons than anything. r n r nI also prefer full length adventure games and that 's why my own Point Click adventure game will be feature length but still, I think adventure games ...

Comment In: [News - 11/04/2015 - 05:47]

I like how they use ...

I like how they use the mature term when talking about Candy Crush :p

Comment In: [Blog - 10/21/2015 - 02:08]

Well I was originally offered ...

Well I was originally offered to write an article on another site about game development and this is my first commercial project, so it 's obvious I was going to refer to my first project : r n r nThen I thought it was interesting enough so I put it ...

Comment In: [Blog - 10/22/2015 - 02:24]

Yes, I was quite surprised ...

Yes, I was quite surprised to see that my game Demetrios currently on Greenlight got way less views than what I saw from other game devs blogs... r n r nUntil I realized it was the same for every project which launched at the same time. r n r nMaking ...