Over a decade of experience in games, spanning across 3 generations of consoles and mobile devices.
Most recently worked at Telltale Games, currently at Activision / Treyarch.
A brief look at the importance of BRDFs in stylized work- something that is often overlooked in favor of simply changing art assets.
A look back at Telltale's transition to a current generation graphics pipeline and thoughts about the problems and solutions that arose.
This is a series of blog posts addressing the art / tech side of production.