Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
October 22, 2019
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Gabriel Lievano's Member Blogs

Posted by Gabriel Lievano on Thu, 19 Nov 2009 09:01:00 EST in Design
Personality can explain why we like or dislike certain type of games. It can also explain why some developers are better at creating an specific type of game.


Posted by Gabriel Lievano on Wed, 23 Sep 2009 08:55:00 EDT in Design
Minimalism in Games (Part III). A little bit about relaxation games and puzzles.


Posted by Gabriel Lievano on Tue, 18 Aug 2009 09:32:00 EDT in Design
Simplicity is all about exposing the right things into the surface.


Posted by Gabriel Lievano on Thu, 13 Aug 2009 09:50:00 EDT in Design
Taoism brings simplicity into our lives and now into our videogames.


Posted by Gabriel Lievano on Mon, 13 Jul 2009 10:17:00 EDT in Design
Analyses 2 different mechanics used to prolong game experience exposed in two satirical games.


Posted by Gabriel Lievano on Tue, 30 Jun 2009 08:23:00 EDT in Programming
About how to improve the AI's navigation and decision making by implementing Neural Networks and Creative Actions.


Posted by Gabriel Lievano on Sat, 27 Jun 2009 01:24:00 EDT in Design
Describes frustration in games, how it is a good thing and how can it become the end.


Posted by Gabriel Lievano on Thu, 25 Jun 2009 08:13:00 EDT in Design
Describes some popular trends in video games.


Posted by Gabriel Lievano on Sun, 21 Jun 2009 01:58:00 EDT in
Evaluates game piracy by looking at a South American's perspective on the subject.


Posted by Gabriel Lievano on Thu, 18 Jun 2009 08:19:00 EDT in Design
Evaluating the use of game mechanics based on fast reaction button pressing.


[Previous] | [Next]