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December 4, 2020
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Gabriel Padinha's Blog


Hey, I'm Gabriel Padinha. Some people call me Gabrielo and I design games. 

I'm graduated from Amazonas State University in Digital Games Technology and since 2017 I've been working in Black River Studios, participating in titles such as Dead Body Falls, Tin & Kuna and Conflict0: Revolution.


Member Blogs

Posted by Gabriel Padinha on Thu, 09 Jul 2020 10:43:00 EDT in Design, Smartphone/Tablet
During Idle Idol development - our first Idle Game - we came across some balancing challenges we managed to solve with creative approaches. By doing that, we discovered some guidelines that I share in this article as balancing tips for any game.

Posted by Gabriel Padinha on Wed, 07 Nov 2018 10:43:00 EST in Design, Smartphone/Tablet
This post cover through the lens of a game designer the way we created a fun to interact with Artificial Intelligence in our last turn-based strategy title.

Posted by Gabriel Padinha on Fri, 29 Jun 2018 09:57:00 EDT in Design, VR
Dead Body Falls takes place in a fictional hotel, with a disturbing and lonely setting to pass the player the feeling of something's wrong and, in a deeply view, not real. How did we shape such narrative through level design to reach this feeling?