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September 21, 2019
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Gabriel Padinha's Blog


Hey, I'm Gabriel Padinha. Some people call me Gabrielo and I design games. 

I'm graduated from Amazonas State University in Digital Games Technology and since 2017 I've been working in Black River Studios, being part of Conflict 0: Revolution and Dead Body Falls team. 


Member Blogs

Posted by Gabriel Padinha on Wed, 07 Nov 2018 10:43:00 EST in Design, Smartphone/Tablet
This post cover through the lens of a game designer the way we created a fun to interact with Artificial Intelligence in our last turn-based strategy title.

Posted by Gabriel Padinha on Fri, 29 Jun 2018 09:57:00 EDT in Design, VR
Dead Body Falls takes place in a fictional hotel, with a disturbing and lonely setting to pass the player the feeling of something's wrong and, in a deeply view, not real. How did we shape such narrative through level design to reach this feeling?