Gabriel Recchia's Blog
I'm Gabriel Recchia, a recent graduate of the Indiana University Ph.D. program in Cognitive Science. I think a lot about games and game-like systems that help people build positive habits, as well as those that are just plain fun. You can see some of what I've written at Motivate Play, or find out more at my personal website.
Mary Flanagan says they can--and she has the data to back it up.
An informal conversation with SpaceChem's Zach Barth on educational games, lessons learned from SpaceChem, how his studio is adjusting its process for their upcoming game Ironclad Tactics, and the challenges of tutorial design.
Self-determination theory, one of the most well-studied theories of motivation in psychological science, is becoming increasingly applied in the game development industry--at least, if the number of shout-outs it received at GDC is any indication.
Multifaceted theories of motivation propose a fixed number of basic desires that motivate human behavior. Is your game tapping into them?
Applying motivational psychology to game design gets complicated when seemingly extrinsic rewards support intrinsic motivation.
Gabriel Recchia's Comments
[News - 04/27/2018 - 10:36]
Well, even e-mail and IP ...
Well, even e-mail and IP addresses count as personal information under the GDPR, and simply storing e-mail or IP addresses collected from EU citizens on servers in the US can violate it see the section on cross-border transfers of personal data in the absence of specific mitigating factors. r n ...
[News - 09/05/2017 - 02:07]
Saw this on Twitter - ...
Saw this on Twitter - many congratulations. Was very impressed with how quickly the organizers put this together, and the generosity of the speedrunners and those who contributed financially.
[News - 04/14/2016 - 01:50]
I had the pleasure to ...
I had the pleasure to know Seth Frey, the computational social science researcher quoted above, as a grad student at Indiana University. He does fantastic work researching online societies, the reasoning faculties involved in different kinds of gameplay, and much more.
[Blog - 03/30/2016 - 10:00]
Just starting to play with ...
Just starting to play with this and it looks brilliant. I 've tried to structure complex game dialogue before without the benefit of a tool like this, and I can immediately tell this will make the process a lot easier. Thanks so much for sharing.
[News - 09/05/2014 - 05:30]
[Blog - 02/25/2014 - 06:11]