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February 22, 2018
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Georg Backer's Blog

 

My name is Georg Backer, my passion is Narrative & Immersive Design, and I currently work for the video games developer Lionhead Studios, in Guildford in the United
Kingdom, as the Audio Associate Producer. I look after the dialogue, music and
sound effect production, from pre-production to production and post-production;
from schedules & budgets to hands-on content consultation, valuation,
creation and control. You might find me tucked away behind my desk reading and
writing correspondence, proposals, designs and documentations or shifting
numbers, schedules, budget predictions and actual spent in spreadsheets; if not
then I’m playing our games, looking and hearing out for things that are missing,
need changing or removing, or I’m in meetings and conversations with colleagues
discussing needs and wants, problems and solutions, story and character,
dialogue, music, sound effects, emotion, immersion and narrative design. 

When I’m not in the office I’m most likely in recording studios discussing
story, dialogue and characters with production managers, directors, engineers
and actors, music with composers, orchestrators, conductors and musicians or
sound effects with sound designers, implementers and supervisors.

 

 

You can find out more on my website at http://www.backer.tv/

Follow me on twitter: @rogerisland

 

 

 

 

 

 

 

 

 

 

 

 

Member Blogs

Posted by Georg Backer on Mon, 14 Feb 2011 11:16:00 EST in Design
We game developers are obsessed with rules, patterns, logic and constraints. But how do these rules affect our ability to create interactive, immersive and coherent experiences? This post is food for thought and discussion on rules and immersion in games.


Posted by Georg Backer on Wed, 26 Jan 2011 05:54:00 EST in Design
This article highlights the differences between non-interactive and interactive entertainment (e.g. film vs games) in terms of structure, drama, narrative and audience, and it gives an overview why this makes storytelling in games challenging.



Georg Backer's Comments

Comment In: [Blog - 02/14/2011 - 11:16]

Very interesting thoughts. There is ...

Very interesting thoughts. There is one interesting aspect of all this that I should have pointed out a litte more. Whenever I have the opportunity I always ask people why they play games and what sort of player they are. It is interesting to see the different expectations different groups ...

Comment In: [Blog - 01/26/2011 - 05:54]

Hi Josh I agree with ...

Hi Josh I agree with you on the interactivity bit on the non-interactive experience. My point was more that the source format is the same e.g. everyone sees the same amount of frames, reads the same amount of pages with the same amount of words in same order etc : ...